It would be amazing if we can add 3DCoat to the pipeline/workflow plug ins, same as Blender and Zbrush. As someone who always used 3DCoat it is cumbersome to learn ZBrush and pay for that license only to work better with CC4. Many people use and prefer 3DCoat for many reasons, and I dare to...More
I do not know if this is a bug, but it appears like one to me. When an imported character is too small (couldt find out from which size on) and you import another object, for instance an obj eyeball as accessory, them move it around, scale it etc. all over sudden the gizmo inverts intself...More
I do not know if this has been different before, when adjusting bones on a problematic character , i had to constantly switch beetween face and body, which was quite annoing. In proportion mode there are Full Body - Body - Face. I find in adjusting bones modes "full body" could be useful as...More
Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4. I have seen several videos of the suggested workflow...More
Unless I am not following the correct workflow for hair removal for digital scans, please provide a way to filter out hair from the digital 3D scan. After the fact, I now understand I would likely have to manually sculpt away hair on the digital scan first before transferring it to CC4 characters...More
Hi, As of right now, we have a keep "borders" feature but it would be great to have a "keep facial guide". If I line up the guides to the nose, brows, or cheek and Try to smooth the area around it moves. It would be great if that stayed where I placed it when smoothing for more accurate projections...More
I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the...More
I'm trying to project my mesh to the target mesh in CC4 but it's not working for me. After the Auto-Detection option failed (pic 1) I tried to place the points manually (pic 2), but I kept getting the error message that the points were not placed correctly. What should I do here exactly?...More
Steps to reproduce: 1) create Base character Toon Neutral F 2) Run Motion -> Facial rig -> Full face, when eyes are closed, eyelashes coming from the face....More
I created my characters in CC3 using headshot. When I opened them in CC4, and shift from Standard to Extended (Face Key area), it adds, then shows the tongue slider once transferred to Extended. But it's greyed out, and wont allow me to click the box, or do anything, such as use the sliders...More