I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth. In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) - In a previous FT post, I recommended using a hair root map (UV blocks...More
By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now. Please make this bug become a button for removing wireframe overlay...More
It can be hard editing weights with the weight painter especially if you don't have your reference/skin textures showing.. they can often help/remind users where the limits of hard and soft should be - texture borders....More
I've suggested this idea in an earlier FT post but you've since added more compatible and worthwhile technology like AI Headshot and the Wrinkle System so I am pointing out the existing tech you already have to make this possible. A superior product catered to every unique users face for...More
I've had to use this shader on other body parts for additional controls. At least unlock this shader in CC4, currently we can't edit the SSS textures or parameters. I've had to change the shader to another then make it go back to be able to make changes but you loose maps when you do this...More
I would like to suggest using a transparent grid like seen in here https://courses.reallusion.com/webinar/archive?v=revolutionized-blender-workflow-for-creating-look-alike-3d-characters-from-photos in headshot photomode. This would make in my opinion make fitting the headshape to the photo...More
It would really be helpful to see how the bones are working during an animation especially with weight painting or with spring effects and xray mode....More
Hello. You have said that the "standard" pose is by design.. But all characters now look broekn::Add an alternative pose like in CC3 that resembled a more A-pose All my own characters now look broken and it's a pain in the @ss to look at....More
Hi all, It occurred to me while working with HeadShot v2 that one or several sliders that may be useful is to add a slider to adjust the shape of the head (skull)/face seen from above. Some people have egg shape, narrow up front and wide in back, while others are long and narrow front to...More
A marque is too difficult and extremely slow when we should be able to paint select vertex areas to easily transfer weights to other bones. I really wish you also had the option to transfer copy or project skin weights from one model so we can switch to another and paste, transfer or project...More