If users create bones with custom names intended for Spring Physics, perhaps a one button import from unused to used and applied to the spring joint group named after either user created group name or it automatically inherits the name from the prefix or suffix. This will help accelerate setting...More
I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept. Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of...More
I'd like to be able to selected an IK chain and reduce strength with a percentage slider. Users should have additional options such as the ability to make the strength global across all the joints in the hierarchy or a falloff starting at the toes and ending at upper arm or clavicle or the...More
When I tested with only creating a few morphs, the speech was realistic but as it got more complex the mouth movement starts vibrating around the mouth area. I've been observing the evolution of Visemes for years and their associated thumbnails to help identify to users what the face expression...More
In character creator, I should be able to test my Acculips script to make sure the mouth corresponding correctly. Also be allowed modify each facial expression vowel in the lips editor inside of character creator. Also I should be able to use face key window to pick the right expression per...More
Steps to reproduce: 1. Load Camila model (or any other high-quality model) 2. Apply any expression loop emotion to model (I tried happy and sad ones) using ExPlus...More
Can't export a jpg or video with all textures, they disappear. It happens in Iclone 8, can't export a video either. All textures are gone in the video....More
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More