173 issues found

0

Votes
Released
Export character using Unreal FBX config (CC4.4.2509.1) with standard settings.
Import using Auto Setup for Unreal 5.3 (version 1.33) in HQ settings and morph targets import turned on.
Character imports correctly....More
  •  0
  •  71
Submitted by tvtom100

0

Votes
Active
link to same issue by another user https://www.reallusion.com/FeedBackTracker/Issue/Merge-material-export-progress-stop-and-crash-CC4-every-time
Exporting with InstaLOD making the materials into one, the system stops at 75% every time. i have tried different computers and different characters...More
  •  2
  •  56
Submitted by shadhaller

0

Votes
Active
Steps to reproduce issue:
1. Create a Humanoid (non-standard) character and rig it using AccuRig.
2. Test animations and Paint Skin weights as needed....More
  •  0
  •  45
Submitted by gamehatchers

0

Votes
Closed
I did this using the latest CC4, following the tutorial and the instruction form here, but the pipeline did not show up on CC4!
What could be the cause?...More
  •  1
  •  58
Submitted by tokyozyouhou

0

Votes
Active
I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the...More
  •  1
  •  65
Submitted by leeprobert

0

Votes
Active
Steps.
1. I had both zbrush 2023, 2024 and used cc4 trial. -> has no problem
2. I deleted zbrush 2023 and bought cc4(uninstalled trial)...More
  •  1
  •  115
Submitted by hyunsik712

0

Votes
Not Reproducible
Hi,
I need to import in UE5.3 my CC4 character into the new mennequin using Auto Setup for Unreal.
I set:...More
  •  2
  •  71
Submitted by blenderhighschool

0

Votes
Active
I just updated CC to 4.4 from 4.3. Now when I load a custom pose onto a character I created, and export an OBJ for accessory modeling, it's exporting the models (OBJs and FBXs) with a slight rotation on the Z (see Blender image attached). I've checked the poses in CC4 (Edit Pose) and there...More
  •  2
  •  75
Submitted by barry_zundel

0

Votes
Assigned
Hi there, has there been a solution for merge material crash yet?
Every time I export rather complex character (eg. char with full cloth) using merge material option the export progress always stops at around 75%, while simple characters can be exported using this option without any issue....More
  •  3
  •  139
Submitted by surachit.songcharoen

0

Votes
Assigned
i have this character with multiple facial hair components. as been seen in the screenshot.
i export it as a unity template, and enabled "merge brows and beard into one object."
when i open the fbx in 3d software ( in my case cinema 4d) i see that there alot of blendshapes in the facial hair...More
  •  0
  •  95
Submitted by objectnull
1 ... 2345 6 78910 ... 18