992 issues found

0

Votes
Released
1) Drag Talking Kevin into new scene.
2) Export to FBX Clothed Character.
3) Select Unity 3D Preset....More
  •  1
  •  1909
Submitted by Yazorp

0

Votes
Closed
Steps to reproduce the issue:
1. Export a character from Character Creator 4 using Full Base (do not check "Convert Scene").
2. Import it into Unreal Engine using the official CC Auto Setup plugin....More
  •  2
  •  1907
Submitted by syamarinpav

0

Votes
Released
1. Open project in CC4.01 eg. Camila / Coyote / Alika
2. Open Facial Profile Editor and click Edit Expressions
3. If Viseme section says "8+7 Phoneme Pair" click it to change to 1:1 Direct viseme set (it doesn't not matter if you choose to save a back-up or not)...More
  •  1
  •  1897
Submitted by em_d

0

Votes
Not a Bug
1. By default the body is not sent to Zbrush
2. I had to select all meshes in order to send to Zbrush and when I did it created duplicates of them
3. Cannot update morph expression with using ALL (finally did work after deleting the duplicates and making sure the body is selected)...More
  •  2
  •  1892
Submitted by Ascensi

0

Votes
Released
Hello
When I want to export my avatar created with character creator 4.2 and i add the option "mouth open as morph" it puts me Fbx export failed.
Can you help me please ?...More
  •  2
  •  1888
Submitted by broad.studios16

0

Votes
Released
Steps :
1) CC4 - Load any CC3 character (like Toon Figures).
2) CC4 - Modify > Convert CC3 to CC3+....More
  •  0
  •  1881
Bug
Submitted by arthurmobi

0

Votes
Not a Bug
hi.
I installed CC4.32 to G Drive not C:
Zbursh2020.08 installed C drive...More
  •  2
  •  1863
Submitted by yo bing

0

Votes
Not a Bug
Ever since the update when I go into "edit Mesh" select some faces, it seems as though the "extract mesh" and "delete face" features disappeared . . . they should be below "mirror copy" in the manual...More
  •  1
  •  1863
Submitted by davidmaximo

0

Votes
Not a Bug
Since I updated to 4.2 the clothing skin weights seem to be bugged.
The default shape of the clothing is always in A-Pose (not the ones that are available to use as poses but that weird one that has the legs close to each other, which is used with GO-Z).
So when I try to paint weight, the...More
  •  8
  •  1859
Submitted by meletis3d

0

Votes
Released
1. Save a DAZ Studio G8 character in FBX format
2. In CC4, click "Transformer/CC3+" then "Advanced"
3. Bake the textures for the character at 4096...More
  •  5
  •  1830
Submitted by JimDHart
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