It would be super helpful if you can add export to .glb format. So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers. Thanks!...More
After exporting my character as an FBX, with the goal of designing and animating within Maya using the included rig and facial expression blendshapes, there is a weird bug with the head/face part of the geometry. The local, relative positions of all the vertices and faces snap to a location...More
getting error: "No applicable character profile was found. please browse for one or use character creator 4 to create one" When i import mixamo fbx animation to my character...More
When i try to send a custom non standard character to zbrush it creates duplicates of some meshes and it also splits the character in 2 sub tools so it makes it a bit complicated to delete the duplicates and combine the subtools(that it also creates duplicates again) and send it to cc4 again...More
Hello When 3DXchange is not around and discontinued, How are we supposed to rig and import morphs of quadrupeds (for instance from DAZ)???????? this is what I get from your support team....More
Hi, The FBX export Character Clothed main UI button calls the export function From CC3 and Create .fbxkey files. The FBX export functionality works properly when using the File->Export-FBX Menu. Also, the CC4 documentation page show show the export options of CC3 and not CC4, there are missing...More
glTF has seen wide adoption across the industry with many large companies and game engines adding import and export support in recent years: https://www.khronos.org/gltf/#gltf_ecosystem This would also be optimal for exporting the PBR textures and settings of the character, because FBX does...More
Exporting from cc4 to zbrush works fine, but reimporting back to cc4 opened cc3 instead. I tried preference-goz-update path to cc4 (even with a zbrush run as admin and I still receive an error message...More