16 issues found

0

Votes
Closed
After importing from daz to CC, Genesis 8.1 texture looks so whitish and also has a black spot on hands as well.
The image below is when i imported without adjustment and after adjustment. Hope to fix that in the coming updates or if there's a tutorial to handle that in a normal way without...More
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Submitted by yayettah

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Votes
Active
I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept.
Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of...More
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Submitted by Ascensi

0

Votes
Not Reproducible
I was following this workflow on a custom model:
https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s
after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
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Submitted by doomsday_y.93

0

Votes
Not Reproducible
Steps:
- Import via CC3+ Daz3D Character
- Create > Accessory...More
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Submitted by Teupy

1

Votes
Active
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More

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Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4.
I have seen several videos of the suggested workflow...More
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Submitted by albaccardounisa
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