38 issues found

0

Votes
Not Reproducible
Bug in mesh editing: while editing and moving the eyelashes, I noticed that part of the hair also moved. The hair is a separate mesh entirely, fully skinned to the head node in this instance. This seems like a very strange bug—technically impossible, isn't it? You must have some sever issues...More
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Submitted by anders_187857

0

Votes
Closed
Hi, I used this feature before while transforming an armor model to cc4 base character Kevin. Well, the problem is, that I imported a Vroid character and after the characterization, I imported the 3D Clothes for my character. Now, transfer skin weights is not visible on the menu and I can't...More
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Submitted by yasin0398

0

Votes
Active
I'm trying to create and update the expressions using Goz expressions, but I get an error that says "Failed to update expressions. Please use Goz all to import all the meshes" .
Already tried to fix the path and clean the Goz cache, but nothing seens to work. I 'm using Zbrush and CC4 and...More
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Submitted by macakitos

0

Votes
Active
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More

0

Votes
Active
As far as I understand there is only a "mirror copy" feature in the mesh editor that allows to symmetrize a character.
I would like to create corrective morphs and for this, I would like to have an actual mirror feature so that I can save the left and right side as corrective morphs....More
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Submitted by Mikay²

0

Votes
Assigned
I am using the Keen tool to generate Skull and bring it to Character Creator v4.32. The Skull is all black and as I understand I have to pull the skin of the character. Maybe that question does not make sense. Would you please be kind enough to guide me on how to fix it?...More
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Submitted by agha.khan_940305

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Votes
Active
Hello, i saw this on twitter
https://x.com/reallusion/status/1717711073414115712?s=20
Please pay attention only to the first minutes where the guy is using blender....More
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Submitted by K_Digital

0

Votes
Not a Bug
To see the issue open up the latest version of CC4, pick a character, pick some clothes, go to edit mesh on any of these meshes, go to the sculpt mode, select the smooth brush, and start brushing over the top of the model. In some of the areas you will notice the topology start to kink at odd...More
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Submitted by LostBoys

0

Votes
Active
Most every other Mesh editing software allows you to switch between vertex selection and faces by simply converting the selection. For example, I want to make adjustments to a selection of verticies and then switch to edit faces WITHOUT having to reselect the faces. Calculate the veriticies...More
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Submitted by garyoliverio1

0

Votes
Active
So I customized the Camila model to get the benefit of the facial morph targets and it works great. However, when I did the same to Kevin I realized the base model does not have enough topology to match my model. It's way too dependent on normal maps. If there could be an upgrade to the topology...More
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Submitted by zancoisrice
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