This is an easy method for Individual hairs, or other meshes attach to any area that has multiple joint influences. With right click and copy over the mouse position, the user is able to copy all the weight influences from many joints then then select another object's verts, either partially...More
If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions. bodyshot: just like headshot but...More
Many programs have a welcome/home screen that helps users get quickly started with the program. I would like to see a welcome screen with the following options: * New Character - then brings up options to create a new character * Import Character...More
When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel. To reproduce: * Create a character with hair...More
I have export the avatar to Unreal, everything works well before I try to export the project to IOS platform. But When I try to export it to the IOS platform, there are some warning like: "PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader...More
Hi! whenever we install content with *.rlcontent files, it would be great (and logical) to be warned right away when the items are already present in our computer, and not to have to get the files downloaded to be alerted. Also a skip option could be offered according to each item....More
There is a Daz plug-in that does what I'm requesting https://www.daz3d.com/measure-metrics-for-daz-studio It would be nice to implement this feature via update or plug-in to help give characters the measurements you wish to give them....More