Hi, Great job for the Transformer Support, works well now CC4. As a request, would love to see support for Genesis 8.1 characters to be imported into CC4. Thanks Winton...More
I find it incredibly strange that I can't assign the Digital Human Shader to non-standard avatars This was touted as one of the main benefits of CC4 allowing non-standard avatars in the forums, but it was left out of the actual development Aside from non-standard avatars, we should be able...More
It is virtually impossible to adjust misaligned teeth in CC4. I mean I can adjust them with sliders, but 99% of them are green (premium). If I use them (as a developer) I would pass a requirement to purchase respective package to my customers....More
Sometime when you i open the softwar content manager show warning: Failed to connect to the local database..... Or connection issue but my internet is fully working....More
After importing custom FBX as accessories the object cannot be moved (because no translation gizmo showing up) and deleted and the modify option is also limited there's no transfer skin weights only edit mesh and accurig. if this is a bug please responds because my workflow is mainly using...More
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/09_Transformer/Importing-HD-DAZ-Characters.htm Following this page, something is wrong. In step 2 the UVs are not matched up properly on the exported object file. There are no settings in blender, daz or cc4 that have had any...More
I've tried manual update, auto update, close and open viewport, setting to "view all"(works for the default view) tried setting to spherical lens, removed from preview selected list, changed render output size. Every resolution and camera type change I've tried, I'd Zoom in but the Iray...More
For fast iteration, have a scrollable part list of common Human, animal and creature bone configurations. These parts would be all normal CC bones but more than one of the same templates would designate the character a "Multi-Ped Hybrid HIK Character" etc Some hand templates with finger joint...More
With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed. This...More
Hi, The FBX export Character Clothed main UI button calls the export function From CC3 and Create .fbxkey files. The FBX export functionality works properly when using the File->Export-FBX Menu. Also, the CC4 documentation page show show the export options of CC3 and not CC4, there are missing...More