385 issues found

3

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There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More
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Submitted by Kelleytoons

3

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As Daz operates with a lot of different maps and textures, it would be nice to add those to CC3 without having to import a new character each time. The problem now, is that the texture is automatically mapped to the CC3 UV-set (which is awesome), but it would be nice to have a "skin mapping...More
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Submitted by attensi

3

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Active
When working with Daz clothing, a piece of clothing can easily have 9-15 materials, many sharing the same texture sets. It would be really nice to be able to both combine materials with the same name (instead of just linking), but also make an atlas similarly to the remesher....More
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Submitted by attensi

3

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in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More
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Submitted by Ellessarr

3

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When using the CC3 smoothing, it doesn't keep the information when exporting it as an .FBX. It would be nice to have a smoothing option that lasts outside if the Reallusion suite....More
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Submitted by cocokins

3

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Active
I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

2

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Hi,
We are currently using CC3 to make a mobile spec character. We have come across a quality issue with the resolution of the hair texture when it's been packed to one UV using the "All" option in the Merge Material (UV) tab on export.
At the moment we have exported the hair item by type...More
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Submitted by Helen_622020

2

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Active
I severely messed up my tongue on a model months ago, and after contacting support there's absolutely no way to fix it without going in and messing with the mesh myself. I had been editing the facial vertexes and while selecting them to be moved, I didn't realize it was also selecting the tongue...More

2

Votes
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The ability to import multiple other characters created within CC3 within a single running instance for posing would be an incredible asset. This feature could be exclusive to the pipeline edition, for those that don't have iclone and may not be entirely interested in live animation but just...More
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Submitted by mdfarr

2

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Hi everyone,
For those who might be having issues importing DAZ Genesis 8.1 into CC3, I compiled a fix to this issue attached in pdf and image file.
Best regards,...More
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Submitted by LFA
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