With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4 I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters *Captures from Cartoon Shaded Characters...More
When making characters, custom morphs can be important for facial expressions. Right now, there doesn't seem to be a way to export morphs that's not in the "expressions"-setup, and the body/head morphs are not exported. It would be great if we could export morphs for the head/body, at least...More
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More
As Daz operates with a lot of different maps and textures, it would be nice to add those to CC3 without having to import a new character each time. The problem now, is that the texture is automatically mapped to the CC3 UV-set (which is awesome), but it would be nice to have a "skin mapping...More
When working with Daz clothing, a piece of clothing can easily have 9-15 materials, many sharing the same texture sets. It would be really nice to be able to both combine materials with the same name (instead of just linking), but also make an atlas similarly to the remesher....More
When you need to replace a morph in the Face setup in 3Dxchange. Ex fix the blink. It would be good if you can export the morph from CC3 directly and load it into 3Dxchange. Currently when you try do this, 3Dxchange tell you that the vertex count is wrong....More
in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More
When using the CC3 smoothing, it doesn't keep the information when exporting it as an .FBX. It would be nice to have a smoothing option that lasts outside if the Reallusion suite....More
I have been using Character creator 3 pipeline it seems like a fantastic option from editing to integration however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More
The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More