533 issues found

0

Votes
Assigned
While hidden object are NOT actually getting rendered, they are still getting cached into Export, they are also cashed in temp folder for Preview and Render.
This should not be happening. Hidden objects should be ignored by Export, Preview and Render....More
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Submitted by 4u2ges

0

Votes
Not Reproducible
As noted. If your ini file has height maps, Transformer does not correctly place them (should place them in both displacement as well as bump channels -- doesn't do anything with them at all that I can see). (If they ARE being put into the bump channel they aren't showing up correctly there...More
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Submitted by Kelleytoons

0

Votes
Released
Using the Transformer ini file, the Daz glossiness/specular/roughness maps need to be inverted and reduced 18% (at least those are the settings you use when you import via XChange and/or load all textures and the maps are identified as coming from Daz). Right now they are coming in as is,...More
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Submitted by Kelleytoons

0

Votes
Assigned
It is a known issue with soft shadow, spot lights and spot shadows, where beam falling under blunt angle creates striped artifacts (there is an FT entry for iClone for this matter).
But having this on a default project does not look good at all (see the screenshot)
Please change spot light...More
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Submitted by 4u2ges

0

Votes
Released
I added the character "Strong Female" to a Project and then applied a hair from the Party Fun Pack. CC3 crashed to the desktop.
The link below contains the Crash Dump, CC3 Temp files and the DXdiag.txt
https://www.dropbox.com/s/hoh5f5xj7313a00/CC3-RC1%20Crash.zip?dl=0...More
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Submitted by wires

0

Votes
Assigned
1. Converting character with thin shoulders deforming a mesh underarms in the front (slide 1). I was able to rectify that by smoothing faces/sculpting (slide2). Would be nice to have it automatically done.
Side Note: I cannot figure out how to enable a mirror selection in Edit Mesh mode. Is...More
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Submitted by 4u2ges

0

Votes
Not Reproducible
Title says it all, but I'm attaching a link to a video which shows the problem.
https://www.youtube.com/watch?v=6zz85sYf2Cw&t=32s
Note that even with the other slider (the weight slider) turned all the way to 1/10 it still does this (appears to be removing faces rather than painting). I...More
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Bug
Submitted by Kelleytoons

0

Votes
Not a Bug
Okay, so apparently all clothing other than the bra and panty that come with CC3 won't allow you to export at any resolution size (an insanely useful thing to have).
I've actually never seen this selection available until Rampa said he saw it and then I tried it on the default figure and it...More
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  •  697
Bug
Submitted by Kelleytoons

0

Votes
Released
Bringing Daz clothing in through Transformer the clothes are not weight mapped properly, and this causes three issues: One, remesher doesn't work, two, physics don't work, and three clothing and skin layers poke through each other.
Here's a video link explaining the whole thing:
https:/...More
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  •  668
Bug
Submitted by Kelleytoons

0

Votes
Assigned
Not quite sure how to sum it up, but basically any character with a skirt or dress, when you remesh it in the avatar export, you end up with the item all messed up.
Here's a small example -- take this into Transformer, then export via the avatar and choose remesh and with ANY options there...More
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  •  689
Submitted by Kelleytoons