The problem exists in 3.02 but not in 3.01.106.1. If I save a head in iClone, then apply it to a CC3 character and create a morph. The morph will not be created correctly. Please fix. This is not an issue with 3.01, using exactly the same assets.
This is important for my workflow as I have artists who scan human models and then wrap. I then create 2 morphs, one for the head and one for the body. Unfortunately there is no way to isolate the head to create a morph in CC3, so I am forced to use iClone.
Please feel free to contact me if you have any questions.
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Screen shot of the same morph applied to custom iAvatar.
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