575 issues found

0

Votes
Assigned
Repro in the attached RoundTripBugVideo.mkv (in the zip)
Unzip the project file
Load in CC3.41...More
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Submitted by dan_422114

0

Votes
Not a Bug
This concerns morph sliders with a range from -100 to 100.
When the value is set at 100, a reset results in the value going to -100. Resetting again restores the value to 0.
Steps:...More
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  •  310
Submitted by animagic

1

Votes
Assigned
When AutoSetupForUnity runs, it replaces the first line of scripting defines in the Unity player settings, instead of appending new defines. Of course this causes all kinds of compilation errors and other disasters as it deletes essential defines used by other assets and scripts. Please do...More
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Submitted by bennett_027069

0

Votes
Closed
Steps to Reproduce:
1. Download Character_Creator_3_Hub from Order Receipt link.
2. Double click on the downloaded file....More
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  •  300
Submitted by davidyalguien

0

Votes
Not a Bug
Steps to reproduce:
- run "Modify -> Edit facial" command
- open Modify tab...More
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  •  299
Bug
Submitted by midix

0

Votes
Closed
When I try to add a beard or try to setup a new default project I get the following pop up.
This seems to only apply to CC3+ characters.
Chris...More
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Bug
Submitted by videodv

1

Votes
Not Reproducible
Hello there,
I'm having some problems with a coat that is also placed over the wrist.
i attached a image. left is CC3 (where it looks like it needs to be) on the right is the export with the unity template (only happend with the unity template). both parts from the coat on the wrist are rotated...More
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Submitted by objectnull

0

Votes
Not a Bug
Open the attached FingerRoll.ccProject.
Observe that the finger bone axis are incorrect as shown in the attached image.
This results in animations playing incorrectly see my thread here https://forum.reallusion.com/488474/Finger-bone-roll-axis-incorrect...More
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  •  287
Bug
Submitted by dan_422114

0

Votes
Not Reproducible
Specifically, characters that have custom morphs embedded in them. I "could" go into morph editor delete these custom morphs, and then it will convert, but I think the conversion should just remove the morphs automatically before it converts. It's a bunch of extra steps to do this. Also when...More
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  •  287
Bug
Submitted by davidmaximo

0

Votes
Active
The characters do not import into Maya with the same appearance they export out of CC3.
There needs to be some auto setup feature to load ALL types of UV Maps not just normal maps with the fbx...More
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  •  281
Submitted by john_211661
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