585 issues found

0

Votes
Not a Bug
The first time I encountered this issue, I thought is was my fault, but now I know it is a bug in the transformer.
When importing the character, the normal map is created incorrectly (see image)....More
  •  1
  •  683
Submitted by Mikay²

0

Votes
Assigned
Repro in the attached RoundTripBugVideo.mkv (in the zip)
Unzip the project file
Load in CC3.41...More
  •  0
  •  681
Submitted by dan_422114

0

Votes
Active
My CC3 crashed every time I try to using autoLOD with the settings Merge UVs -> By Item. I've tried it by Type and it works but for some reason it crashes when I select "by Item" Their is no error message shown. Also I tried reinstalling cc3 without any luck....More
  •  2
  •  674
Bug
Submitted by snoogan1187

0

Votes
Assigned
Something has changes for the worse in the latest release.
1. This is easy to replicate and this is only happening in CC. Render a face with "Optimize with Full Screen Render" and WITHOUT Super Sampling. The render would come out squeezed horizontally. AS oppose rendering with "Optimize with...More
  •  0
  •  672
Submitted by 4u2ges

0

Votes
Closed
Hello,
Before the update we could export the Hair FBX into blender and adjust the weight maps using blenders editor and they would come back over when importing back into CC3.
After the update, this is no longer possible. The weight maps changes back over to default after importing back...More
  •  2
  •  671
Submitted by Dorothy Jean

0

Votes
Assigned
Steps to reproduce:
Any avatar is good for the test. I reproduced the issue after I reset the avatar to Neutral base.
- open Modify -> Morphs tab...More
  •  0
  •  668
Submitted by midix

0

Votes
Released
Hello Dear Team,
I have a problem with CC3 while using instalod.
Let me explain step by step;...More
  •  0
  •  667
Submitted by banbagames

0

Votes
Closed
Steps to Reproduce:
1. Download Character_Creator_3_Hub from Order Receipt link.
2. Double click on the downloaded file....More
  •  0
  •  667
Submitted by davidyalguien

0

Votes
Not a Bug
Create a character and then used modify (material list) highlighted skin head, body, arm, leg & nails.
Right click Base Color for Adjust Color and make character green.
If you then apply a Full Skin, Realistic Human Skin you can no longer change the base color....More
  •  1
  •  660
Bug
Submitted by TheOldGuard

0

Votes
Assigned
Do not create empty folder per exported motion file. When using option "Save One motion per file"...More
  •  0
  •  656
Submitted by anders_187857
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