1078 issues found

0

Votes
Closed
Hello.
I can't start Character Creator 3.41 pipeline version because when I launch it,an error appears :
"assertion failed : program character creator 3 ccontentmanager2.dll file buildagent work RLFileTool.h line 51 Expression false"...More
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Submitted by marietto2008

0

Votes
Active
When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More

0

Votes
Not a Bug
Repro is in the attached video, in the zip BlenderFBXQuadNormalsBugVideo.zip
Open the project
Export as fbx for blender...More
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Submitted by dan_422114

0

Votes
Assigned
Repro in the attached RoundTripBugVideo.mkv (in the zip)
Unzip the project file
Load in CC3.41...More
  •  0
  •  1004
Submitted by dan_422114

0

Votes
Active
I primarily use a stylus for work and having zoom behaviour locked to the mouse wheel is inconvenient.
I'd like to suggest having navigation be customizable between mouse clicks(LMB/MMB/RMB) and function keys (ctrl/shift/alt) or
having zoom be linked to alt + mmb, since alt + lmb is pan...More
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Submitted by dodeqaa

0

Votes
Closed
I wanted to import .obj from Blender but when I did, the size was always super tiny and I had to readjust it often. Any way to maintain the same size when upload an item as an accessory to CC3....More
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  •  1639
Submitted by yang.yeeleng8

0

Votes
Active
1.collect animation clips with "Add To Library As Motion Plus" from iclone7
2.export this animtion ( '.iMotionPlus') in cc3 with unity3d and 'Motion' only
3. put it in unity, you'll find the fbx include animtion(but I choose and need export animation ONLY )...More
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Submitted by dluo

0

Votes
Closed
Steps to Reproduce:
1. Export CC3+ Character to FBX format for Unreal
2. Import FBX file to Unreal...More
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Submitted by goldwynlau

0

Votes
Released
Open this file: https://mega.nz/file/eZxCmb4A#E2gwUWKYfuCO1YX_8HFY_5EIbh-2nzi6F6JFQfS5AVw
Select the T-Shirt
Open up the Material Editor...More
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  •  1251
Submitted by c68

0

Votes
Assigned
Something has changes for the worse in the latest release.
1. This is easy to replicate and this is only happening in CC. Render a face with "Optimize with Full Screen Render" and WITHOUT Super Sampling. The render would come out squeezed horizontally. AS oppose rendering with "Optimize with...More
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  •  1074
Submitted by 4u2ges