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Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More

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Hello, this is my proccess:
- I have a basic Character Creator model in Character Creator
- I press goZ button...More
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Submitted by tobias.eek

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Hello,
as title says i would love to export characters without any textures. skin and clothes. Cause if we re use and cloth that we allready imported, i always need to delete the textures again on a reexport. Would be great to have a button export to turn it off for skin and cloth.
Greets...More
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Submitted by spaehling

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I was wondering if there is a way to close a characters eyes other than the appear closed option.
I want to be able to export the character with closed eyes. But in the morphs i cannot find a slider for this.
Edit: I found out how to do it. It's under - Edit Facial - Modify - Eyes - Eyes Blink...More
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Submitted by bossdeff

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After I changed my membership criteria from "free" to "prime as directed, I didn't have issues using the software, which I fully paid for. I run a 3060TI RTX graphics card; spec wise would allow me more freedom to create stuff as opposed to the 1060 card
that teased the crap out of me. Having...More
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Submitted by ktng860am_503958

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Ive run into this issue that seems like it can be solved easily
im requesting we add an orbital eye position widget right in the sculpt morph area or on the right side where the morph icon texture etc. where i can move eyes to iris match the source position quickly to assist in sculpting...More
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Submitted by hobbyuser3d

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Hi.
I have tried to use the Headshot plugin many times but mostly get so annoyed i close the gui after an hour of making only a very bland result
I find this tool not utilizing the full potential and makes it a timeconsuming mess to work with...More
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Submitted by doubblesixx

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Im requesting that restore files have a grey scale thumbnail of the project
generated before a crash happens
this solves having a big folder of restore files that are not quickly identifiable visually...More
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Submitted by hobbyuser3d

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Title...More
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Submitted by lunzren

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To import via Transformer should be included in CC3 without upgrade to Pipeline....More
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Submitted by tamer.abdelbaky