584 issues found

0

Votes
Not Reproducible
I never used to have this problem, but lately, when I try to import my characters from daz3d, CC3 loads a previous character that I had imported, with the clothes, and then overlays the new character clothes on top, and the tongue sticks out of chin.
I cannot seem to figure out the issue....More
  •  1
  •  630
Submitted by jeremylwande

0

Votes
Not Reproducible
Please see this thread
https://forum.reallusion.com/451275/Content-getting-deleted-When-attempting-to-replace-existing-content...More
  •  2
  •  613
Submitted by Dorothy Jean

0

Votes
Released
When I transfer models from DAZ to Character Creator, I always get seams. There seems to be a problem with the creation of the normal maps....More
  •  1
  •  1046
Submitted by Mikay²

0

Votes
Not Reproducible
I reported this problem already in issue 6780, but the ticket was simply closed ...
Here is another example that shows the problem of too-bright skin in ue4.
Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More
  •  3
  •  1093
Submitted by Mikay²

0

Votes
Closed
I can't really give you steps to reproduce since every time I use Pro mode in Headshot I get this problem. Even when my client and I use the same images his works fine while mine always gives me black, demonic eyes.
My steps: Load CC3, go to HeadShot tab, select an image I was mailed or that...More
  •  4
  •  1086
Submitted by mybadstudios

0

Votes
Not Reproducible
For some reason, even after installing and re-installing Iclone 7.73, My Character Creator 3 now says...
"Load GUI Failed. Please Reinstall Iclone 7"
"Load Language File Failed. Please Reinstall the program CCContentManager2"...More
  •  1
  •  1132
Submitted by johnnieraytimmons

0

Votes
Released
My goal: To export CC3 characters (converted to Game Base) to Blender (v. 2.83) for touch-up, then to Unity.
My steps (screenshots attached below): I create a character in CC3 (v. 3.22), then convert it to Game Base. I put it in "0_T Pose" and export "FBX (Clothed Character)" with either...More
  •  5
  •  1878
Submitted by NinjaMouse

0

Votes
Not Reproducible
My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures...More
  •  1
  •  753
Submitted by GG2020

0

Votes
Not Reproducible
Hi,
I encounter problems when importing into unreal engine 4.24 using auto-setup for UE4 for certain garments in the bundle CC Essential Clothing & Fabric buy on May 27th 2020 in Export Version, AND Professional Outfits-Cloth Bases Bundle
When I import an buged cloth :...More
  •  12
  •  3641
Submitted by karim_701963

0

Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
  •  0
  •  923
Submitted by kidmackenzie
1 ... 31323334 35 36373839 ... 59