The delete hidden mesh doesn't work in the CC3 pipeline to 3ds max i checked the delete hidden mesh box before export and its still shows in 3ds max when rendering out a image....More
hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More
Hello, First I would like to know what exactly this "Edit Facial" window is all about and how I can use it. Also, the Modify tab is grayed out and unusable. Please help....More
I'm reopening and extending an issue I brought up earlier in FT 2063. For some reason I have not been able to make myself clear. So I will try again. This concerns CC3 characters to be used in iClone, which need collision shapes. My ideal CC collision shape profile is Natalie (see CS_Natalie...More
I started with the overweight character then the CC3_Base Male and then tried various morphs. In my particular character I had to make him super large so I set full body scale to 450. There is a size difference already seen on the left foot... When I try to make both feet resized larger it...More
The problem exists in 3.02 but not in 3.01.106.1. If I save a head in iClone, then apply it to a CC3 character and create a morph. The morph will not be created correctly. Please fix. This is not an issue with 3.01, using exactly the same assets. This is important for my workflow as I have...More
When I try to activate the Auxiliary Light, the icon turns green, but the light itself does not turn on. This has been confirmed by another member....More