I am using unity auto setup version 1.10. I added hdrp asset pack into Unity, I exported character as fbx with motions. I dragged the files into CC_Assets. It is imported well, prefab and animation controllers are generated. aThere is an issue, animations don't loop. When I go to animations...More
Hey folks, I'm running into a few problems using CC3 in Unreal Engine for virtual reality. If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing....More
When using character creator 3.0 there used to be a workflow where you could update your character's fbx file in unity using windows explorer and the character prefab in your unity scene would be automatically updated. There even used to be a video tutorial showing you...More
Using Transformer, imported Daz Genesis 3 will have pop-out with eyes when panned hard L-R. Thought is that you could move the eyeballs back with the Eyeball Forward-Back Morph in CC3 once transformed. However, possible that pivot point is incorrect, leading to the pop -out?...More
The ability to import multiple other characters created within CC3 within a single running instance for posing would be an incredible asset. This feature could be exclusive to the pipeline edition, for those that don't have iclone and may not be entirely interested in live animation but just...More
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
I was trying to export one character as a merged uv mesh with instalod it goes everytime till 75% it "eats" all the memory of my pc and crashes i also tried without the spring hair. still the same...More
Here are my issues. 1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined. Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More
Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More