When using character creator 3.0 there used to be a workflow where you could update your character's fbx file in unity using windows explorer and the character prefab in your unity scene would be automatically updated. There even used to be a video tutorial showing you how to do that but I can no longer find that
Has that changed in character creator 3.1? Can you still do that in later versions of unity with nested prefabs. This is a bit of a showstopper, because at the moment the prefab generated by the auto-setup doesn't update after updating the character fbx file.
Thanks for your feedback!
Currently, we found some issues inside this old workflow via latest version of Auto Setup, so we didn't suggest user to use it.
But I will pass your demand to our Dev team.
Once we fixed the major issue, we'll update it in future version!
Thanks for your patience!
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