hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More
CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment. Source - Neutral CC3 character (base). Target - iAvatar file....More
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality. I've attached a comparison using a 2048 texture along with the face baked out...More
Since the recent update to CC3.3 and the new CC3+ Bases I've found that some characters are not properly smoothed when converted to Game Ready meshes. This seems to badly affect CC3+ characters, slightly affects CC3 meshes, and oddly isn't at all a problem when creating a character using Headshot...More
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More
Hi there, I'm a new user of CC3. When I export my character even the default project via FBX (Clothed Character), the application will crash straight away. It firstly pops up a black screen (I believe it was the FBX export setting panel) and then once I clicked on the black panel the application...More