1079 issues found

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Why is there no adjustment of the size of the opening and closing of the lips...More
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Submitted by benliuhai

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Please add the support for non standard characters in CC3...More
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Submitted by ahingel

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Hello,
as title says i would love to export characters without any textures. skin and clothes. Cause if we re use and cloth that we allready imported, i always need to delete the textures again on a reexport. Would be great to have a button export to turn it off for skin and cloth.
Greets...More
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Submitted by spaehling

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Steps to reproduce the problem : just export a character with FBX ( maya or unreal )
So, leaf bones are missing, and it's very VERY usefull to script, etc.
for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More
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Submitted by Patrick_AIV

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I'd like to be able to set my own shortcuts and also have more shortcuts.
For example, I'd also like to be able to toggle x-ray render state with a shortcut....More
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Submitted by flippypixel

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How long will it take ?...More
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Submitted by HenrySuen

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I'm unable to install any of my assets....More
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Bug
Submitted by chokweempire

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Hi, I tried with latest version of iclone7 and cc3, using default cc3+ character when export, select delete hidden surface, export both head and body independently, the joint part of the export models does not match correctly, maybe the delete hidden faces function does not locking the ventricle...More
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Submitted by DamoHu

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Title...More
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Submitted by lunzren

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I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC3. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
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Submitted by will2power71