1073 issues found

0

Votes
Not Reproducible
Today i wanted to update one of my Shoes substances for Appearance Editor. It allready worked backthen.
But now i have a Problem. The reimport simply doesn't work sadly.
Steps to reproduce the Issue: Just repath the Substance File and press on activte...More
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Bug
Submitted by spaehling

0

Votes
Active
When exporting FBX I am merging the textures but look at how small the head texture is compared to the say, the eye textures. Is there any control over how big or small a texture is mapped? I've tried uploading the head texture at 4000 pixels and the rest at 2000, doesn't work. I'm sure...More
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Submitted by Kimmie Lovin

0

Votes
Assigned
In the process of creating and rendering characters, it was confirmed that you can hang the batch render with the iray's render scene button.
Set it to the Export settings window with the render scene button and press the render button with preview resolution,
The mi files should be extracted...More
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Submitted by black_080054

0

Votes
Fix In Review
Hello,
I am working with the Cargo Pants from the Professional Outfits pack for a project on CC3. I need to make them look similar to the ones from my client, so what I am trying to do is to change some colours a bit, add a logo, and some other smaller modifications. So far I haven't had any...More
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Submitted by DiegoPabon

1

Votes
Active
I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC3. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
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Submitted by will2power71

0

Votes
Active
I am having the same problem.
After uninstalling Smart Gallery, it works. But is it not possible to use Smart Gallery?
https://www.reallusion.com/FeedBackTracker/Issue/Character-creator-3-always-Not-Responding...More
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Bug
Submitted by cromic77

0

Votes
Active
Hi, I tried with latest version of iclone7 and cc3, using default cc3+ character when export, select delete hidden surface, export both head and body independently, the joint part of the export models does not match correctly, maybe the delete hidden faces function does not locking the ventricle...More
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Submitted by DamoHu

0

Votes
Active
In this project, I discovered that drive mapping is related to rendering.
There is no problem locally, so if you use the alphabetic drive mapping provided by Windows (ex c:\ d:\ e:\ z:\), there will be no problem.
I found out that it is not possible to randomly designate a mapped drive name...More
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Submitted by black_080054

0

Votes
Active
I need someone from membership contact me ASAP. kerri.drylie@ucf.edu...More
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Submitted by kerri.drylie

0

Votes
Assigned
I've been diving into learning how to edit Normals in blender. I've used this video tutorial to help me. When I import my character back into CC3 the Normals are no longer showing. When I import my FBX from blender into Unreal Engine it works. When I import my FBX from CC3 or Iclone 7 it does...More
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Submitted by Aysterix