I found that the Soft Cloth physics didn't work for the Petal Skirt from the Street Fashion clothing pack, and it turned out that the weight map was missing. I checked the Weight Map option in CC for the Petal Skirt, and there is indeed no weight map (see CC_No_weight_map.png). I'm currently...More
Okay, example: (1) If I create a character/clothing, (2) and I apply a RGB map in a Color ID channel over a base material to act as material inputs (in CC or using Super Substance Tools),...More
I've created several morph sliders for custom teeth and relative size and position. These work great on CC characters that are exported to iClone. However when those characters are re-imported to CC to be used as full head or full body morphs the teeth morphs are not imported. Is this a common...More
When I export a character from Character Creator 2 as an .fbx and load into Lightwave 3D 2015.3, the results come out messed up,as shown in the screen shot. This was not previously the case,as .fbx export used to work fine....More
I'm having problem starting CC 2.12, it crashes on startup. I however can start up CC (the pre release zip version). This problem was first reported on 25 June followed by numerous diagnostic feedback to determine the problem (Ticket ID: 118472). The last feedback I received was on 21 July...More
Hello, so in CC1 I was able to set eyebrows to 'input' and proceed to use a custom eyebrow RGB map, but in CC2 I can't find a way to remove the stock eyebrow, I select 'none' but the stock eyebrow is still visible, even when I select input and load my custom RGB map I can still see the stock...More
You cannot edit a mesh during a calibration pose. When you enter edit mesh mode the character will snap back to a t-pose, which defeats the purpose of using a calibration pose to identify and fix mesh penetration trouble spots. In Reallusion's own video for CC 1.5, it touts this useful feature...More