113 issues found

0

Votes
Released
I created a new character in CC2 and exported it as iAvatar for iClone 7 with no problem
I then tried exporting it as iAvatar for iClone 6 and the error in the image below pops up at 60% completed.
No matter which button (Abort,Retry,Ignore) I press CC2 just shuts down and disappears....More
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Submitted by Delerna

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Votes
Active
you have an awesome product, but I have a suggestion for a possible plugin
i,m looking for a product that does the animation you supply but will allow me to run a small desktop app that will allow the avatar I created to function to live audio coming form my pc.
for example, i'm running...More
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Submitted by jmarsh9967

0

Votes
Closed
I have this problem in CC 1.54 (latest patch) and with CC 2.1 (latest patch). Every time I try to apply a skin texture to an avatar the program will crash. I can do, as far as I can tell, everything else in CC except apply a new skin. I can modify the existing skin with no problem and morph...More
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Submitted by mark

0

Votes
Active
During installation I have specified a folder where I want my content to be located, which is "D:\Reallusion7".
All is OK, except for the Roots of the Tree in each content category. For instance "Project Template" and "Project Custom"
Both point to my profile instead. When I click on them and...More
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Bug
Submitted by 4u2ges

0

Votes
Not Reproducible
i have made a mistake by using cc v1, so i saved the character in a file and also in ic v6 then tried to drag and drop in cc v2 (originally my characters imported fine from cc v1 to cc v2 upon installing) i did manage to get the character in ic v7 but could not export in cc v2.. so i figured...More
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Submitted by SpiderTec

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Votes
Released
When create CC 2.01 crashed at 28% consistently. CC 2.0 has the same problem while CC 1.52 works fine.
Sample fbx file attached....More
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Bug
Submitted by quydoau

0

Votes
Released
Weight of the export equal in 256x256 or in 2048x2048 .......More
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Bug
Submitted by Pixtim

0

Votes
Closed
I have the standard PBR character - go to export iAvatar and the export option does not include materials. All materials have been set to PBR...More
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Submitted by Waterlane Studios

0

Votes
Released
The appearance/material decal tabs are not showing the 'input image slots' when 'input is selected (see attached images)
The essential morphs pack has been installed and shows essential morphs
The one-click verification states...More
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Submitted by Waterlane Studios

0

Votes
Released
From the Material editor, when you "launch" a texture map from a texture slot by clicking on the "Launch" button, a degraded JPG image is sent to the chosen image editor instead of sending the original texture. This result in editing a degraded image with compression artifacts. Several roundtrips...More
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Submitted by GOETZIWOOD STUDIOS
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