I still want to suggest two important changes to Character Creator 3. The first suggestion would be to partner with the hair-generating plugins (yeti, ornatrix, xgen ...) to launch a plugin for CC. So we could model professional hair in the CC, because the hair created in Maya with these plugins...More
This has been reported on recently, but as I found no way to comment on or vote for the post, I thought I would post about it again BECAUSE THIS IS REALLY IMPORTANT! There is virtually no point to having a mesh editor unless we can edit the mesh and calibrate simultaneously! Thanks....More
Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine. Would it be possible for CC to recognize non...More
I am trying to create a Elf Hunter but everything is mess up All I get is white boxes I am unable to morph the Ears unable to do anything that is in the basic tutorial and there was no updates ...it says that I have the latest version...More
We really need a really big variety of Bible times clothing. I really admire the work that Mike Aparicio did on the pieces that he created. But it is my understanding that he passed away of cancer. :-( The only other Bible times clothing I have found so far we cannot use because the robes...More
Normal map skin has clearly visible seams (depending on the viewing angle) in the shoulder blades area, at the inner sides of all fingers, at the inner arms and at the feet (both sides). Detected in Unreal Engine Editor....More
We need a huge variety of Bible times clothing pieces. We need all kinds of creative ways that turbins may have been worn. We need a variety of Bible times robes with the ability to create color variations of imperfect, uneven colors on them....More