85 issues found

14

Votes
Active
I just wanted to suggest that it would be nice to look into wind effects in spring bones where they are controlled by the wind even when they are not moved, I feel with this feature, we do wonderful animations added to the spring effects already available.
Thank you....More
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Submitted by Animatormelc

13

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This new DRAWING LAYER (a dynamic editable prop) would enhance animations allowing the creator to simply take a stylus or mouse and draw on the drawing layer(s) (vector prop) in any frame using a vector brush or editable vector shape tool, to let the animator/artists add motion lines, enhance...More
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Submitted by boxels

13

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Active
I could have sworn that around the same time Cartoon Animator gained the ability to export transparent MOV files that it also gained the ability to import them as well?
However after extensively searching the feedback tracker, forum, video tutorials etc. the only thing I could find on importing...More
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Submitted by etourist

12

Votes
Active
With the addition of spring bones, I love the random ability to allow the springs to add so much dynamic movement in otherwise static and tedious animation.
This suggestion would simply take the spring bones gravity functionality to an object's mass.
Imagine being able to simply bring in...More
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Submitted by boxels

9

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Active
Hello fellow Cartoon Animators!
1. It would be very helpful if Reallusion would have more of their Webinars by inviting DIFFERENT EXPERTS or guests to do them on a regular basis.
This can give us a better perspective on how other expert users use the software. By learning from a variety of...More
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Submitted by toonmanbill

8

Votes
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Inclusion of an inbuilt graphics editor to allow creation / adaption of characters, props, etc....More
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Submitted by Macdonut

8

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Active
At present, only .exe files associated with a graphics program will allow it to be selected as an SVG or PSD editor. The new Affinity Designer 2 is a Windows App, so does not have an .exe file. It cannot currently be selected as the editor....More
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Submitted by Macdonut

6

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Having the ability to turn the body slightly would greatly enhance the fluidity and lifelike appearance of animations, even if it doesn't match the range of a 360 head. It is a welcomed option to have at the very least....More
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Submitted by NaturalGlitch

5

Votes
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CTA5 is becoming more powerful, however it takes a lot to get things to feel alives rather than static. Blender 2D with its new grease pencil allows you to add modifiers. Imagine CTA5 allowing people to create and share their own modifiers, where we can get movement on our characters without...More
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Submitted by boxels

5

Votes
Active
Can you please develop within the app an easier way to rig characters. I know rigging in general is not easy but when I look at a preconfigure human rig that can be added to any 3d human character in Blender and when i look at Mixamo website with their automatic rig and animation I believe...More
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Submitted by jw_789_230544