Votes
14
Product:
Cartoon Animator 5
Version:
5.02
Status:
Active
Issue 9249
Hitbox and Physics (solid and weight)
With the addition of spring bones, I love the random ability to allow the springs to add so much dynamic movement in otherwise static and tedious animation.

This suggestion would simply take the spring bones gravity functionality to an object's mass.

Imagine being able to simply bring in an object or bone actor, and check a box, called "PHYSICS"

When checked, you then have options that enable:
1. SOLID (HitBox edit)
2. GRAVITY (weight and density edit)

SOLID would simply enable the objects HITBOX (a new function in composer mode, where you define the hitbox of the object/character), while Gravity gives the object/character weight, mass, friction.

This would allow us to have objects interact with each other creating even more amazing, dynamic, automated 2D animation.

You could literally drop an object and it would self animate due to having weight in the gravity. The spring bones could be setup to make it even more interesting, where it drops and hits another solid enabled object/character, creating dynamic physics in the animation.

The gravity already works great in the SPRING bones, this is simply taking an entire object, or character and adding hitboxes (just like in construct.net or game engines) and gravity to the entire object.

Example of how this works in Construct.net (2d no-code game engine)
https://youtu.be/s8srenynZO0

CTA5 has already added the needed gravity functionality in the spring bones. This simply would add a SOLID option to sprites, where we could then add a HIT BOX (the area that interacts with other solid enabled sprite hit boxes) and gravity (weight, mass, friction) where we could add amazing amounts of dynamic interactive 2D animation.
OS: Windows 10
  •  8
  •  1604
Submitted byboxels
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COMMENTS (8)
boxels
Reallusion doesn't hear their high paying customers. So what do we do? Leave to other software, stop focusing on bringing in 10s of thousands of potential new users for free! Best of luck to Reallusion. Gone until and if they listen to their power users.
boxels
wonder if the most voted issues are ignored ? spoken with many people who have left CTA because the professionals are ignored... just sayin. 2.5 YEARS with zero response or feedback on a popular idea says a lot about a company who promotes "community". 

Even a simple reply of, not in our company interest would be respectful and sufficient. 

I spoke with yet another powerful animation studio in France this time, who reached out to me via my @boxels youtube channel to train them on CTA, however this time?  sadly I had to encourage them not to invest their time into CTA until Reallusion actually listens to their community / professionals, as per years going by with ZERO feedback on the most requested, visited, commented posts.
boxels
another example of physics in MOHO:
https://youtu.be/1qnePgpfdvw?t=805
boxels
Another great suggestion is to do what SPINE PRO allows. They allow weight on each bone/sprite, making say a hammer have mass/weight, so when it's in the hand of a character, it's weight affects the animation resistance of the character bone it's linked to.
boxels
See comments in Youtube Comment section here:
https://youtu.be/s8srenynZO0
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