25 issues found

2

Votes
Not Reproducible
I found when I add actions to the face. the actions overwrites the voice clip and in effect removed the mouth animations, I don't see why this should happen, the fix was to either go through and manually delete the overwrite on the voice clip or re-apply the voice to re-establish the mouth...More
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Submitted by tipton

8

Votes
Assigned
I'm new to the 2D animation side or things but not to graphic design and 3D animation with Rendering and when using Cartoon Animator 4 working with any level of photo realism I really miss having the ability to light the scene -non destructively.
*Because it's a mask, you should be able to...More
  •  5
  •  896
Submitted by Ascensi

0

Votes
Assigned
I'd like to see an option whereby you can create a spline with nodes you click to add that changes a prop's scale. You would attach the prop to the spline and the object slides along it taking on the shape of the spline and the scale values of each added node....More
  •  3
  •  742
Submitted by Ascensi

0

Votes
Not Reproducible
I wonder why mirror function in 360 head editor seems to rarely create a perfect mirror image and often comes up messed up in one way or another. I tried many times and not once was able to get a perfect mirror image; always some facial features come out out of alignment or misplaced. It's...More
  •  3
  •  851
Submitted by candlelight2007

0

Votes
Released
It is becoming very difficult to search for a prop or scene. It will be present under specific folder. For that we have to expand each folder to check that prop.
It will be really easy to find a Prop or Actor or Scene or SFX or Motion....More
  •  2
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Submitted by avskpvt

0

Votes
Active
I imagine driving vehicles, rowing in boats, flying or sitting in helicopters, conversation etc...More
  •  2
  •  790
Submitted by Ascensi

12

Votes
Active
I have submitted a similar suggestion for CTA3 a year or so ago (Issue #5221) but it is just as relevant for CA4 so I am re-entering it so it remains in the queue.
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My dream feature would be 2D Character builder. I won’t be bending the truth much if I say that the most dreaded, horrifically...More
  •  2
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Submitted by candlelight2007

0

Votes
Assigned
Tonight I created my own cartoon hand on top of the Dummy S2 from the Bone Hand section. A tedious job, but worth it. Looks good. Except when you pick a hand in the Hand Editor that is not open but facing backwards. It looks as if the layer order is wrong. The finger parts are stacked in the...More
  •  1
  •  2389
Submitted by StudioMM

0

Votes
Active
Hello! You had a link to send you feedback and although I had to go through lots of hoops and loops to get here, this is a feedback, also meant to give you some ideas (hopefully)
I am a professional editorial cartoonist, something which I have been working with for soon to become 30 years....More
  •  1
  •  1615
Submitted by wilf53_242339

0

Votes
Active
When I work with heads that have a longer snout - especially the ones that have additional facial components that extend into the nose area like colour spots, freckles, etc - I find that masking them at higher angles (45-90 degrees) can be challenging because currently CA can only mask against...More
  •  0
  •  847
Submitted by candlelight2007
1 23