There are several UI labels that need to be improved so the user understands how to use the program. This way it is consistent with what users have experienced in other video editing programs. This will reduce the learning curve for new users. * Create = Import * Create Script > TTS = Text...More
I would like the ability to create multiple custom workspaces that save in Composer Mode. I would also like the ability to have additional default presets for workspaces. Right now, CTA only comes with one default preset for a workspace....More
The stretch bone function of 2D Motion Key Editor is so limited and I find it very frustrating to use. It allows only the upper arms, neck and thighs to stretch which limits the animation to do any real squash and stretch motions. Animating something like front walk cycle with G3 is totally...More
Hello, I was testing for the first time, to draw some new eyes on animate cc for the template character but when i import it on cartoon animator the eyes dont import at all. Only the hair imported. Please have a look at the screenshots....More
I purchased CA3 Pipeline last December when it's advertised that it can free upgrade when CA4 is launch. I saw the CA4 is launch and excited to use it, but till date I haven't got the serial number to use for the CA4. Anybody got their free upgrade serial number?...More
When I work with heads that have a longer snout - especially the ones that have additional facial components that extend into the nose area like colour spots, freckles, etc - I find that masking them at higher angles (45-90 degrees) can be challenging because currently CA can only mask against...More
see thread here: https://forum.reallusion.com/434817/Cannot-use-full-360-head-with-multiple-sprites-UGH?Update=1#bm434854 Cannot use weight tool on mac version....More
Scenario: I have my G3-360 character set up so she is looking to her left at about 30 degree angle (see screenshot 1), and I want her to stay that way through the entire conversation. The moment I start recording using ML2D however (or even preview), her 360 head immediately jumps to the default...More
This also seems to happen pretty consistently. When I apply a new facial feature (eyes or mouth) from content manager to the character in the composer mode, it seems to reset all visibility settings for all tlayers. Meaning if there were some layers set to invisible during G360 configuration...More