360 issues found

3

Votes
Active
Please create KINECT Mocap plugin for CrazyTalk Animator 3 to later version. I'm a small studio and cannot afford current Live MOCAP products....More
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  •  676
Submitted by fernandezf1

1

Votes
Active
The Xsens suit with the gloves supported by Xsens suit is not supported yet....More
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  •  629
Submitted by olivier.gemayel

0

Votes
Released
After I do a calibration of a 360 head it causes issues with the head movement.
I have tried it with my own characters and stock as the video shows,it stops all movement in the 360 Head creator.
Thank you...More
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  •  4024
Bug
Submitted by brothertcoleman

1

Votes
Active
This is THE most ridiculous design decision ever made to have the mouse wheel move an object in the z axis. I keep moving the wheel in the expectation to zoom in /out but then I realise I've just messed up my animation...over and over again. Better that it does nothing at all because I'm able...More
  •  0
  •  602
Submitted by simon_20140205222146880

1

Votes
Active
Hi, I use Artrage 6 for all my hand drawn art which fully supports PSD import/export but unfortunately when using CC4 edit image and you hit save the save location (presumably a temp location to CC4s psd art) is not there and ARtrage simply asks where you would like to save the PSD file....More
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  •  1327
Submitted by simon_20140205222146880

0

Votes
Closed
Mapped drives do not show up in any file browsing window in CTA 4.
Browsing mapped drives works fine using CTA 3 and Win 7.
Example:...More
  •  3
  •  2420
Submitted by jlittle

0

Votes
Closed
Steps:
1. Export a Character file (custom or template) to Affinity Designer
2. Edit Character file in Affinity Designer. Export as updated PSD (same name)....More
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  •  2447
Submitted by HowardV

0

Votes
Released
Step to reproduce issue:
1. Go to composer mode
2. Open Facial Animation Setup...More
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  •  19639
Submitted by Unknown User

1

Votes
Active
Step to reproduce issue:
1. Go to composer mode
2. Select any bone to open the bone editor...More
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  •  672
Submitted by Unknown User

4

Votes
Active
Hi,
I'd highly appreciate the implementation of the "Body Puppet panel" into CTA4 for G3 characters. This feature (body puppeteering) would speed up the process of motion creation tremendously.
Thanks....More
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  •  798
Submitted by hildeblues
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