174 issues found

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Has anyone in marketing thought about this? Having the price exactly the same even if you already own a copy doesn't inspire me to buy it again. As an existing customer I'd like the convenience of being able to work in either program but also on the developer side it would help generate more...More
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Submitted by Ascensi

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Hello,
I'm very novice in using CTA4 and in animation.
I'm on MacBook Pro and I found it difficult with those features....More
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Submitted by matthieu2246

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For some reason, when you select the entire scene in Scene Manager, transform buttons (X, Y, Z, W, H, R) are disabled. It is probably by design but I don't see any reason why they should be. I can still resize the scene as a whole using handles, but as I have been playing with building scenes...More
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Submitted by candlelight2007

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There are some great CA4 tutorials for building a scene in PSD editor on RL website. I loved them and followed to the T and everything worked beautifully! I was able to apply the scene to my project - all peachy!
Until I discovered that once you applied it to your project, there is no way...More
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Submitted by candlelight2007

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This is another efficiency improvement request. Here's a workflow example. I have built a prop or a character only to discover that the resolution is not high enough so when I zoom in, it starts to look washed out, which, I am sure is something very familiar to many users. So I prepare a high...More
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Submitted by candlelight2007

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This is a minor one but a bit of a nuisance, which I always trip over. For pretty much every piece of software that I have on my Mac the expected behaviour is to scroll the window horizontally with the left or right swipe of the mouse.
Except for Cartoon Animator. For some reason I can scroll...More
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Submitted by candlelight2007

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In CA4 all characters are by default shown facing left. If you flip your character to face in the opposite direction (facing right) you will discover that all bone and face related features become reversed. Left becomes right and right becomes left. E.g. if you are in 2D Motion Key Editor,...More
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Submitted by candlelight2007

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Usually, when you want your character to move from one pose to another, you need to set the starting key (say, at frame 50) and the end key (say, at frame 80). Normally, for a single swimming lane you would have to click "V" to set the first keyframe, then move to the end frame and move your...More
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Submitted by candlelight2007

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When you need to modify a template animation, e.g. a cat sitting down, Remove Motion feature seems like a great idea. Problem is, removing it one by one the way it is today is a very tedious and obscure process. Obscure because 1) you are not always clear which part of the animation you need...More
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Submitted by candlelight2007

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I'd like to see an option whereby you can create a spline with nodes you click to add that changes a prop's scale. You would attach the prop to the spline and the object slides along it taking on the shape of the spline and the scale values of each added node....More
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Submitted by Ascensi
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