I have submitted a similar suggestion for CTA3 a year or so ago (Issue #5221) but it is just as relevant for CA4 so I am re-entering it so it remains in the queue. ---- My dream feature would be 2D Character builder. I won’t be bending the truth much if I say that the most dreaded, horrifically...More
Grid in 360 head editor would be extremely helpful - in order to be able to easily line up parts at different angles. Onion skins are great but sometimes not enough when you are trying to achieve symmetry....More
I'd like to suggest more Cartoon Animator 4 characters, face parts (i.e., mouth, nose, eyes, etc.) and wardrobe in the style of the 4 included characters - Martha, Phillip, Red and Roger. The Social Buddies pack characters are more cartoony and seem to include the single arm (rather than...More
I’d like Cartoon Animator 4 to put out a pack of Explainer video type transitions – Circles wiping to the next scene, lines wiping up to the next scene, etc. I’d also like to suggest adding Alpha and Luma channel controls that would allow us to transition between two scenes like you can in...More
With flash being phased out by Adobe in 2020 is there any plans to replace .swf file import in CA4 with another format? As a suggestion, if it is possible, I would like to throw support behind .svg as being the alternate vector format for props and G1/G2 characters (maybe even G3 if it's possible...More
Hello! You had a link to send you feedback and although I had to go through lots of hoops and loops to get here, this is a feedback, also meant to give you some ideas (hopefully) I am a professional editorial cartoonist, something which I have been working with for soon to become 30 years....More
A basic system for particles animation would be great. The user could put "generators/emitters" that could generate some props or sprites. The emitter could have some options/settings like "speed", "lifetime", "rotation", "scale". There could be thousands of different recipes from users that...More
Support for extensions with plugin or script format would also be a great feature. It would gibe the opportunity to users and 3rd party companies to create some powerful features for the software. Reallusion could start with support with some basic scripting language support like Python or...More
I think that one great feature for Cartoon Animator would be blending modes for layers like ones found on image editing software. I don't know how the rendering engine really works behind. Blending modes like multiply, darken, divide, difference, soft light etc......More
The stretch bone function of 2D Motion Key Editor is so limited and I find it very frustrating to use. It allows only the upper arms, neck and thighs to stretch which limits the animation to do any real squash and stretch motions. Animating something like front walk cycle with G3 is totally...More