39 issues found

0

Votes
Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
  •  3
  •  752
Submitted by spaehling

0

Votes
Active
Guys, who shoots like that? lol It's so obvious that who put the suit on had no idea about dribbling and shooting. It's just ridiculous. My eyes hurts after looking at those animations as a basketball fan....More
  •  1
  •  690
Submitted by bangtimee

0

Votes
Active
Hello,
I'd like to request more standing crowd animation for events. Like high energy concerts and dance parties? Where actors are grooving on the spot, with their hands waving in the air, taking photos etc? Ive noticed there is a lack of such content....More
  •  0
  •  613
Submitted by dodeqaa

0

Votes
Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
  •  2
  •  596
Submitted by spaehling

0

Votes
Active
The new interaction animations are really cool, kudos to that! The dance animations are also cool. I was wondering if you guys can create animations for couple dancing or something like Waltz, Rumba, Foxtrot, Ballroom dances. It would be helpful for us creators.
Thank you for your hardwork...More
  •  0
  •  580
Submitted by alamjamir15

1

Votes
Active
I see that ActorCore creates a .glb file of the rigged character on my disk.
However, there is no obvious option to Export an animated .glb or glTF file in the export options (where I would expect a glb file with embedded animation(s) to be an option).
.glb or glTF 2.0 format is the most...More
  •  0
  •  551
Submitted by gmeader

2

Votes
Active
I came across actor core when I was looking for animations for game dev, there are so many random movement animations but no animations that can be used for creating LOCOMOTION, motions like turning, stand to sit, sit to stand, walk start - stop....etc.
It would be great if there were complete...More
  •  0
  •  509
Submitted by dennismalyk1

2

Votes
Active
Just going start by saying so far it's a great tool, great work chaps!
Once the rig has completed and is ready for export, my UV's are erased.
My character is built for Unity, which has a CC3 Head with eyelashes/waterlines etc and a custom clothed body...More
  •  3
  •  460
Submitted by graham_445825

9

Votes
Active
AccuRig does not currently allow us to undo an action such as moving a marker. Undo is an important and common feature of most modern software. I hope it can be added to the software in a future update....More
  •  1
  •  444
Submitted by todornikolovcg

2

Votes
Active
Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters.
For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
  •  0
  •  417
Submitted by maks2004233
1 234