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It would be great to be able to import assets (or actors, even) to CrazyTalk Animator from vector files and support for this could be added to 3DXchange....More
Submitted by
1 Million Monkeys + Keyboard
2016/04/29 17:14:33
STEPS TO REPRODUCE 1. Launch 3DXchange 6 2. Load a character purchased Export License...More
Submitted by
Feedback Tracker Admin
2016/04/06 05:50:53
STEPS TO REPRODUCE 1. Launch 3DXchange 6 2. Load a Fbx file which was previously exported from Motion Builder 2016...More
Submitted by
Feedback Tracker Admin
2016/07/06 08:24:17
The rule is purely arbitrary when "fail to load animation profile." when verts are not at the same amount. As all that is needed are numeric values for morphs quantities. Maybe at one time this was essential but now if I get such a message I just edit my character and delete or add a matching...More
Submitted by
Dragonskunk
2016/07/28 12:58:49
STEPS TO REPRODUCE 1. Launch iClone 6 2. Load a OBJ file with a great number of vertices in the mesh...More
Submitted by
Feedback Tracker Admin
2016/04/06 05:56:44
STEPS TO REPRODUCE 1. Launch 3DXchange 6 2. On Modify panel, Press "N" on keyboard...More
Submitted by
Feedback Tracker Admin
2016/04/06 05:39:30
STEPS TO REPRODUCE 1. Exporting the character from CC in FBX format 2. Load the said character back into CC...More
Submitted by
Feedback Tracker Admin
2016/10/27 03:25:04
STEPS TO REPRODUCE 1. Launch iClone 6 2. Launch 3DXchange 6, apply prop content...More
Submitted by
Feedback Tracker Admin
2016/04/06 05:47:46
STEPS TO REPRODUCE 1. Launch 3DXchange 6 2. Load certain character...More
Submitted by
Feedback Tracker Admin
2016/07/05 08:03:06
STEPS TO REPRODUCE 1. Launch 3DXchange 6 2. Load a random CC Character (e.g. Christian)...More
Submitted by
Feedback Tracker Admin
2016/04/06 05:39:30
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