89 issues found

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It would be great to be able to import assets (or actors, even) to CrazyTalk Animator from vector files and support for this could be added to 3DXchange....More
  •  1
  •  2305
Submitted by 1 Million Monkeys + Keyboard

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a character purchased Export License...More
  •  0
  •  2301
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a Fbx file which was previously exported from Motion Builder 2016...More
  •  1
  •  2289
Submitted by Feedback Tracker Admin

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Votes
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The rule is purely arbitrary when "fail to load animation profile." when verts are not at the same amount.
As all that is needed are numeric values for morphs quantities.
Maybe at one time this was essential but now if I get such a message I just edit my character and delete or add a matching...More
  •  0
  •  2270
Submitted by Dragonskunk

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a OBJ file with a great number of vertices in the mesh...More
  •  0
  •  2258
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. On Modify panel, Press "N" on keyboard...More
  •  0
  •  2257
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Exporting the character from CC in FBX format
2. Load the said character back into CC...More
  •  0
  •  2249
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Launch 3DXchange 6, apply prop content...More
  •  0
  •  2248
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load certain character...More
  •  0
  •  2226
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a random CC Character (e.g. Christian)...More
  •  0
  •  2219
Bug
Submitted by Feedback Tracker Admin