89 issues found

1

Votes
Active
I say plugin as I suspect that not all would need to have such a feature. But some might want such a time saver.
Often that is the only time when I have to start over due to a slightly off weight painting problem that suddenly appears when animating that wasn't caught in the tests. Now if...More
  •  3
  •  2368
Submitted by Dragonskunk

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a FBX file...More
  •  0
  •  2360
Bug
Submitted by Feedback Tracker Admin

1

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load CC Character Christian...More
  •  0
  •  2354
Bug
Submitted by Feedback Tracker Admin

0

Votes
Closed
Error when open 3dexchange...More
  •  1
  •  2343
Submitted by alaadaker

0

Votes
Released
STEPS TO REPRODUCE
1. Copy a CC character to desktop
2. Launch 3DXchange 6...More
  •  0
  •  2328
Bug
Submitted by Feedback Tracker Admin

0

Votes
Active
Batch-Conversion would be a FUNTASTIC Tool to have it in 3DXChange.......BACKGROUND: we have to convert a very big library (10000 pieces ) off Models from 3Ds to IC-Prop and it will weeks to do it all. Will be there a solution in the very near Future? Thank you very much RL and have a nice...More
  •  0
  •  2323
Submitted by 2IDs media:design

0

Votes
Not Reproducible
the morphed prop always imports into 3d exchange (from ic6) in its original state and is un-useable to export with the modified teselation mesh... I might be missing a step but I have searched for a solution and just cant find it...More
  •  1
  •  2321
Submitted by SpiderTec

2

Votes
Active
In the same way as we can import a DAZ3d character, can we have a process added to import hair and eyes from DAZ3d and have them operate as the iclone hair and eyes do. Short of that a tutorial in how to do it. Also clothes... the list goes on in order of importance.
How about a bridge for...More
  •  1
  •  2319
Submitted by scerridwyn

3

Votes
Assigned
When exporting a converted avatar to iClone the export menu pane doesn't resize to fit the monitor window and hides the "OK" button, it's been this way since 3DX5.
As long as I don't make any changes to the file name or other options I can just click the enter button and it will export,...More
  •  0
  •  2315
Bug
Submitted by Snarp Farkle

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6, load War_Horse_03.fbx
2. Go to Character section, click "Convert to Non-Human", then click "OK" directly...More
  •  0
  •  2311
Bug
Submitted by Feedback Tracker Admin