89 issues found

0

Votes
Assigned
When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers.
Steps to reproduce:
1. Load Character into 3DXChange...More
  •  1
  •  2204
Bug
Submitted by sterlingy

0

Votes
Active
The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
  •  0
  •  2193
Submitted by Stefos

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6 and load a character
2. Pick the clothing, export the OBJ file to Zbrush...More
  •  0
  •  2191
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
Hello RL,
CC 1.5 has the possibility to model the mesh of a cloth, so I wonder whether would be possible to extend them also to the iProp mesh.
Probably 3DXChange would be the best target application, unless you think that vertex modelling with the possibility of keyframing animation would...More
  •  0
  •  2187
Submitted by RobertoColombo

1

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load CC Character Christian...More
  •  0
  •  2174
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Apply a CC character to iClone 6, and apply TTS
2. Launch Timeline and open Viseme Track, right click the clip and choose Lip Sync Options, then create Lip Sync Options clip...More
  •  0
  •  2165
Bug
Submitted by Feedback Tracker Admin

0

Votes
Active
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
  •  0
  •  2160
Submitted by 1 Million Monkeys + Keyboard

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a UDK OBJ file using unicode, check Material tab...More
  •  0
  •  2144
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
I say plugin as I suspect that not all would need to have such a feature. But some might want such a time saver.
Often that is the only time when I have to start over due to a slightly off weight painting problem that suddenly appears when animating that wasn't caught in the tests. Now if...More
  •  3
  •  2142
Submitted by Dragonskunk

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a G6 standard character with clothes or hair that created by Character Creator...More
  •  0
  •  2140
Bug
Submitted by Feedback Tracker Admin