89 issues found

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a G6 standard character with clothes or hair that created by Character Creator...More
  •  0
  •  2442
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6, load a random prop
2. Press R on keyboard, using Gizmo to modify the scale of this prop...More
  •  0
  •  2442
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch Character Creator 1.52
2. Navigate to Menu > File > Export to Obj > Nude Character...More
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  •  2441
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6, load G5 character Chuck
2. Click "FBX" on Toolbar, Export FBX dialog appears...More
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  •  2439
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
Hello RL,
CC 1.5 has the possibility to model the mesh of a cloth, so I wonder whether would be possible to extend them also to the iProp mesh.
Probably 3DXChange would be the best target application, unless you think that vertex modelling with the possibility of keyframing animation would...More
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  •  2432
Submitted by RobertoColombo

0

Votes
Active
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
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  •  2427
Submitted by 1 Million Monkeys + Keyboard

0

Votes
Active
The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
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  •  2412
Submitted by Stefos

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a G6 standard character to Unity...More
  •  0
  •  2388
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Apply a CC character to iClone 6, and apply TTS
2. Launch Timeline and open Viseme Track, right click the clip and choose Lip Sync Options, then create Lip Sync Options clip...More
  •  0
  •  2376
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a UDK OBJ file using unicode, check Material tab...More
  •  0
  •  2374
Bug
Submitted by Feedback Tracker Admin