When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers. Steps to reproduce: 1. Load Character into 3DXChange...More
The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
Hello RL, CC 1.5 has the possibility to model the mesh of a cloth, so I wonder whether would be possible to extend them also to the iProp mesh. Probably 3DXChange would be the best target application, unless you think that vertex modelling with the possibility of keyframing animation would...More
STEPS TO REPRODUCE 1. Apply a CC character to iClone 6, and apply TTS 2. Launch Timeline and open Viseme Track, right click the clip and choose Lip Sync Options, then create Lip Sync Options clip...More
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
I say plugin as I suspect that not all would need to have such a feature. But some might want such a time saver. Often that is the only time when I have to start over due to a slightly off weight painting problem that suddenly appears when animating that wasn't caught in the tests. Now if...More