89 issues found

2

Votes
Active
In the same way as we can import a DAZ3d character, can we have a process added to import hair and eyes from DAZ3d and have them operate as the iclone hair and eyes do. Short of that a tutorial in how to do it. Also clothes... the list goes on in order of importance.
How about a bridge for...More
  •  1
  •  2002
Submitted by scerridwyn

2

Votes
Active
It would be extremely helpful and eliminate having to drag items back into iClone just to launch UV maps if that capability was available within 3DXchange just like it is available in the modify panel of iClone. It is absolutely tedious to have to bring something into iClone just to launch...More
  •  1
  •  2224
Submitted by GrannyJ

0

Votes
Closed
When working with long animations and exporting them to 3DXchange, blinking generated by "Auto-Blink" breaks, though I have not found consistency to determine the exact cause.
Steps to reproduce:
1. Add Christian to a blank project...More
  •  1
  •  4324
Bug
Submitted by sterlingy

0

Votes
Assigned
When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers.
Steps to reproduce:
1. Load Character into 3DXChange...More
  •  1
  •  2199
Bug
Submitted by sterlingy

0

Votes
Released
STEPS TO REPRODUCE
1. Create Character in CC
2. Send the Character to 3dXchange...More
  •  0
  •  4618
Submitted by javiersevillasanchez

2

Votes
Assigned
DESCRIPTION
Trying to export 19,000 frame MotionPlus animation of 60k character, as FBX (animation only with Unreal preset).
The program runs out of memory. I believe it hits the 32bit memory limit. As a result, the program must be forced closed through the task manager....More
  •  0
  •  2627
Submitted by sterlingy

1

Votes
Active
I say plugin as I suspect that not all would need to have such a feature. But some might want such a time saver.
Often that is the only time when I have to start over due to a slightly off weight painting problem that suddenly appears when animating that wasn't caught in the tests. Now if...More
  •  3
  •  2136
Submitted by Dragonskunk

1

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load CC Character Christian...More
  •  0
  •  2167
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a UDK OBJ file using unicode, check Material tab...More
  •  0
  •  2136
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a OBJ file with a great number of vertices in the mesh...More
  •  0
  •  2060
Bug
Submitted by Feedback Tracker Admin