Votes
33
Product:
Character Creator 3
Version:
3.21
Status:
Active
Issue 6587
Exporting characters with subdivision
Hi,
When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low poly.

Is it possible to apply this smothing while exporting the mesh in CC3, not through a 3rd party software such as Blender? I've already set all weights for the clothes so I'd prefer not to lose them.

Thanks for the answer in advance.
OS: Windows 10
Attachment:
  • export_settings.png
  • exported_mesh_in_blender.png
  • exported_mesh_in_unreal.png
  • smoothed_mesh.png
  •  20
  •  7920
Submitted bymarek.abramczyk
123 4
COMMENTS (20)
Sam Someone
Cant purchase after my trial period without SubD export support to UE4
Attachment:
  • CC3_Test.PNG
JoeGideon
This is a critical - as others have said, without the ability to export smooth mesh to Unreal Engine, it makes CC3 unusable for movie rendering. Please resolve this pipeline issue.
doug_474594
This is essential. I'm using cc3 for creating high quality characters for offline rendering. At the moment I can't use cc3 for the full workflow. I'm somewhat disappointed I can't output higher subdivision levels to retain more fidelity in the sculpt.
dandotc
Wondering when this will be corrected. It's really holding up production.
dpolcino
This is a "must", since many are using this pipeline for movie rendering, not game-making.
123 4