Hi, When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low poly.
Is it possible to apply this smothing while exporting the mesh in CC3, not through a 3rd party software such as Blender? I've already set all weights for the clothes so I'd prefer not to lose them.
Cant purchase after my trial period without SubD export support to UE4
Attachment:
CC3_Test.PNG
JoeGideon
This is a critical - as others have said, without the ability to export smooth mesh to Unreal Engine, it makes CC3 unusable for movie rendering. Please resolve this pipeline issue.
doug_474594
This is essential. I'm using cc3 for creating high quality characters for offline rendering. At the moment I can't use cc3 for the full workflow. I'm somewhat disappointed I can't output higher subdivision levels to retain more fidelity in the sculpt.
dandotc
Wondering when this will be corrected. It's really holding up production.
dpolcino
This is a "must", since many are using this pipeline for movie rendering, not game-making.