Pipeline Tutorials
iClone's powerful real-time engine allows it to be used with a wide spectrum of 3D tools ranging from other 3D applications, to 3D painting and modeling tools, to video game engines. Read and learn about practical pipelines that work for you!

Human Character

These character pipelines guide users on the use of settings and options to properly import and export characters between iClone and any CG/game design tool. With the characterization feature, users may either choose a preset template for auto bone mapping or manually match for custom bone hierarchy.

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Biped Character - Body

3DXchange5 allows you to convert external motion data, and characters with animations for use between iClone and any other tool through FBX and BVH formats. Learn these quick and easy steps for motion conversion.

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Biped Character - Face

3DXchange5 allows you to convert external motion data, and characters with animations for use between iClone and any other tool through FBX and BVH formats. Learn these quick and easy steps for motion conversion.

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Creature & Animal

Convert any collection of props, scenes, plants and terrains, and start populating your scenes with assets for the use between iClone and any other tool.

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Prop & Scene

Convert any collection of props, scenes, plants and terrains, and start populating your iClone scenes with external assets.

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Re-edit Pipeline

Convert OBJ or FBX from iClone for sculpting and painting tools like Photoshop CS4, ZBrush, Mudbox and others. Replace 3D avatar bodyparts with newly shaped models, detailed normal maps and textures.

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