From external 3D tools to iClone:
Required version: 3DXchaneg5 PRO and above |
From iClone to external 3D tools:
Required version: 3DXchaneg5 Pipeline and above |
Below are some examples on how to import, and export, human character between iClone and other tools. |
3DXchange5 allows you to import and export motion data between DAZ and iClone via FBX/BVH formats. In these examples we will show you how to bring in motion data, in BVH, from DAZ and how to export iClone motions to your DAZ characters.
DAZ to iClone - Workflow
iClone to DAZ - Workflow
3DXchange5 allows you to import and export motion data between 3ds Max and iClone via FBX/BVH formats. In this example, we will show you how to export iClone motions to your 3ds Max characters.
iClone to 3ds Max - Workflow
3DXchange5 allows you to import and export motion data between Maya and iClone via FBX/BVH formats. In these examples, we will show you how to export iClone motion to your Maya characters for further HumanIK editing and custom motion controlling. In the last example, we will show you how to bring iClone animations to Maya for fine rendering.
iClone to Maya - Workflow
3DXchange5 allows you to convert external motion data and bring it into iClone via FBX/BVH formats. In this example, we will show you how to bring in motion data in BVH from Motion Builder with the help of quick conversion steps inside 3DXchange.
MotionBuilder to iClone - Workflow
3DXchange5 allows you to export motions and characters with animations from iClone to Unreal via FBX/BVH formats. In this example, we will show you how to export iClone characters with animations to the Unreal game engine.
iClone to Unreal - Workflow
3DXchange5 allows you to export motions or characters with animations from iClone to Unity via FBX/BVH formats. In these examples, we will show you how to export iClone characters with animations to the Unity game engine.
iClone to Unity - Workflow