Motion & Animation
From external 3D tools to iClone:

Required version: 3DXchaneg5 PRO+
To apply motions to iClone standard human characters, you are suggested to export your motions in FBX/BVH format. Then, you will need to characterize the motion inside 3DXchange for use with iClone characters.

From iClone to external 3D tools:

Required version: 3DXchaneg5 Pipeline+
You can choose to export characters with animations in FBX format, by bringing characters into 3DXchange, and then using the bone structure to deliver the BVH/FBX motions to match your character's target tool. For different tools, you will have different options to optimize your settings.

Below are some examples on how to import, and export, human character between iClone and other tools.

DAZ (BVH) & iClone

3DXchange5 allows you to import and export motion data between DAZ and iClone via FBX/BVH formats. In these examples we will show you how to bring in motion data, in BVH, from DAZ and how to export iClone motions to your DAZ characters.
DAZ to iClone - Workflow DAZ Motion to iClone - Tutorial iClone to DAZ - Workflow iClone Motion to DAZ - Tutorial

3ds Max (FBX) & iClone

3DXchange5 allows you to import and export motion data between 3ds Max and iClone via FBX/BVH formats. In this example, we will show you how to export iClone motions to your 3ds Max characters.
iClone to 3ds Max - Workflow
iClone Animation to 3ds Max Biped - Tutorial iClone Animation to 3ds Max CAT - Tutorial

Maya (FBX) & iClone

3DXchange5 allows you to import and export motion data between Maya and iClone via FBX/BVH formats. In these examples, we will show you how to export iClone motion to your Maya characters for further HumanIK editing and custom motion controlling. In the last example, we will show you how to bring iClone animations to Maya for fine rendering.
iClone to Maya - Workflow
iClone to Maya - Tutorial 1 iClone to Maya - Tutorial 2
iClone to Maya - Tutorial 3 (Coming)

MotionBuilder (FBX) & iClone

3DXchange5 allows you to convert external motion data and bring it into iClone via FBX/BVH formats. In this example, we will show you how to bring in motion data in BVH from Motion Builder with the help of quick conversion steps inside 3DXchange.
MotionBuilder to iClone - Workflow
MotionBuilder Animation to iClone - Tutorial

Unreal (UDK) & iClone

3DXchange5 allows you to export motions and characters with animations from iClone to Unreal via FBX/BVH formats. In this example, we will show you how to export iClone characters with animations to the Unreal game engine.
iClone to Unreal - Workflow iClone to Unreal - Tutorial

Unity & iClone

3DXchange5 allows you to export motions or characters with animations from iClone to Unity via FBX/BVH formats. In these examples, we will show you how to export iClone characters with animations to the Unity game engine.
iClone to Unity - Workflow
iClone Animation to Unity - Tutorial 1 iClone Animation to Unity - Tutorial 2
iClone Animation to Unity - Tutorial 3

 

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