Motion & Animation
From external 3D tools to iClone:

Required version: 3DXchaneg5 PRO and above
To apply motions to iClone standard human characters, you are suggested to export your motions in FBX/BVH format. Then, you will need to characterize the motion inside 3DXchange for use with iClone characters.

From iClone to external 3D tools:

Required version: 3DXchaneg5 Pipeline and above
You can choose to export characters with animations in FBX format, by bringing characters into 3DXchange, and then using the bone structure to deliver the BVH/FBX motions to match your character's target tool. For different tools, you will have different options to optimize your settings.

Below are some examples on how to import, and export, human character between iClone and other tools.

DAZ (BVH) & iClone

3DXchange5 allows you to import and export motion data between DAZ and iClone via FBX/BVH formats. In these examples we will show you how to bring in motion data, in BVH, from DAZ and how to export iClone motions to your DAZ characters.
DAZ to iClone - Workflow iClone to DAZ - Workflow

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Importing BVH Motions to iClone via Daz Studio

Exporting iClone Motions to Daz Studio

3ds Max (FBX) & iClone

3DXchange5 allows you to import and export motion data between 3ds Max and iClone via FBX/BVH formats. In this example, we will show you how to export iClone motions to your 3ds Max characters.
iClone to 3ds Max - Workflow

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Applying Motions from iClone to 3DS Max CS Biped Characters

Exporting iClone Motions for use with CAT in 3DS Max

Maya (FBX) & iClone

3DXchange5 allows you to import and export motion data between Maya and iClone via FBX/BVH formats. In these examples, we will show you how to export iClone motion to your Maya characters for further HumanIK editing and custom motion controlling. In the last example, we will show you how to bring iClone animations to Maya for fine rendering.
iClone to Maya - Workflow



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Exporting iClone Motions to Maya (HumanIK)

Exporting iClone Motions to Maya (HumanIK)

MotionBuilder (FBX) & iClone

3DXchange5 allows you to convert external motion data and bring it into iClone via FBX/BVH formats. In this example, we will show you how to bring in motion data in BVH from Motion Builder with the help of quick conversion steps inside 3DXchange.
MotionBuilder to iClone - Workflow

Tutorial

Importing Motion Builder Characters with Motion to iClone

Unreal (UDK) & iClone

3DXchange5 allows you to export motions and characters with animations from iClone to Unreal via FBX/BVH formats. In this example, we will show you how to export iClone characters with animations to the Unreal game engine.
iClone to Unreal - Workflow

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Exporting iClone Props and Non-Human Characters to UDK

Unity & iClone

3DXchange5 allows you to export motions or characters with animations from iClone to Unity via FBX/BVH formats. In these examples, we will show you how to export iClone characters with animations to the Unity game engine.
iClone to Unity - Workflow

Tutorial

Exporting iClone Characters and Props to Unity 3D

Exporting iClone Motions to Unity

Bringing iClone Characters to Life in Unity with Scripting