4 Steps to Getting Started
The iClone Animation Pipeline provides animation & conversion tools along with embedded and online content assets. Simply follow the 4 steps below and convert the conte nt for use in your favorite design platform.
Download & Install Pipeline Tools - iClone & 3DXchange
If you already have iClone5, 3DXchange5, and Mocap Device Plug-in, you can skip to step3 to get content. If you are new to Reallusion, you are suggested download the trial programs to test the animation and conversion solution.
  • Animation Tool
  • iClone5 PRO Trial
     
  • Conversion Tool
  • 3DXchange5 Pipeline Trial
     
    *30-day trial version for Windows
    *System Requirements
     
  • Mocap Tool
  • Mocap Device Plug-in Trial
     
    *15-day trial version for Windows
    *How to set up
     
    Sign in to Activate the Programs
    Once you install these two programs, you will then be asked to login with the member account you created in order to activate the trial programs. To get better customer or technical support from Reallusion and access to content marketplace, you are suggested to register your product with the serial number in your member page.
    Get Content from iClone Embedded Library or 3DXPortal Marketplace

    Once you have iClone5 and 3DXchange5 Pipeline, you can export the content from the embedded library inside iClone or 3DXPortal via FBX, BVH, and OBJ format. 3DXPortal is a live, real-time content marketplace, and you may visit the website and download free or paid content items once you login with your member account. If you ever purchased iClone content, please remember to check out the new license for export.

     

    - How to Export iClone Embedded Content

    - How to Preview and Purchase Motions in Marketplace

    - How to Try iClone Content and Export

     

    *You may check the content release schedule to know all the export-ready content.
    *Required version for live motion preview in 3DXPortal: iClone5.22+ & 3DXchange5 PRO+

    Go to 3DXPortal
    Convert and Adapt Content to Your Design Platform
    You may choose to export content from the embedded iClone library or from the marketplace content you collected via 3DXchange. The supported file formats include FBX, BVH, and OBJ. If you use the 3DXchange5 Pipeline Trial version, then you will be able to export 15 file items. Below are the pipeline documents and videos for you to import and export content between iClone and your design tool.

    Biped Character - Body

    These character pipelines guide users on the use of settings and options to properly import and export characters between iClone and other CG/game design tool. With the characterization feature, users may either choose a preset template for auto bone mapping or manually match for custom bone hierarchy.

    Know More

    Biped Character - Face

    3DXchange5 allows you to bring in any type of character, no matter if it's designed through a morph or a bone rig method. With the universal Expression Editor, you can fully map facial expressions for audio lip-syncing, and further puppet expressions inside iClone. Learn with the tutorial guides to quickly get the hang of it!

    Know More

    Motion & Animation

    3DXchange5 allows you to convert external motion data, and characters with animations for use between iClone and any other tool through FBX and BVH formats. Learn these quick and easy steps for motion conversion.

    Know More

    Creature & Animal

    With 3DXhange5 you may convert animals and imaginative creatures between iClone and any other tool. If you convert them into non-human character, you can also do further animation editing with IK/FK.

    Know More

    Prop & Scene

    ZBrush is a unique modeling, texture painting and illustration tool that allow artists to concentrate on their ideas rather than the software. Here we will show you how to create a morph targets in ZBrush for use in iClone.

    Know More

    Re-edit Pipeline

    Convert OBJ or FBX from iClone for sculpting and painting tools like Photoshop CS4, ZBrush, Mudbox and others. Replace 3D avatar bodyparts with newly shaped models, detailed normal maps and textures.

    Know More

    Copyright © 2012 Reallusion Inc. All rights reserved.