From external 3D tools to iClone:
Required version: 3DXchaneg4 PRO and above |
From iClone to external 3D tools:
Required version: 3DXchaneg5 Pipeline and above |
Below are some examples on how to import, and export, human character between iClone and other tools. |
You may import and export non-human type creatures between iClone and 3ds Max via FBX. The embedded animations inside a character can also be brought in for further motion IK/FK refinement. For 3ds Max, you may also use the iClone plug-in to convert. Please login to read the white paper on this subject in the developer center.
3ds Max Content to iClone - Whitepaper
You may import and export any non-human type creatures between iClone and Maya via FBX. They too can keep their embedded animations for further motion IK/FK refinement after conversion.
Maya Creature to iClone - Tutorial