Lift & Fall
Lift & Fall will rise first and then free fall.
 
Basic Control
Lift: The prop will keep going up until the fall button is pressed or until the height limit is reached.
   
Fall: The prop will free fall.
   
Application
Lift & Fall can simulate anything that falls freely, such as a trap or a guillotine.

這個頁面上的內容需要較新版本的 Adobe Flash Player。

取得 Adobe Flash Player

 
 
Advanced Control
Pick Object: Pick an object to behave the way Lift & Fall behaves. For more information, please read How to control custom props using L1 Forces section.
   
Release Object: Release an object that has been picked. This object will no longer behave like Lift & Fall. The picked number will be subtracted by 1.
   
Picked Number: The number of objected that has been picked by shuttle.
   
Lift Speed: How fast will the prop travel when it's going up
   
Height Limit: How high can the prop go up.
   
Physics Attribute
When applied for the first time, Lift & Fall is set as a dynamic physics object slider constrained to the world. Its limit is set to the height limit that you set.. You can change its slider constraint target from the constraint panel.

這個頁面上的內容需要較新版本的 Adobe Flash Player。

取得 Adobe Flash Player