Move
Move is not a physic object. It is a transformation control. It will move certain range when you press the move button. Please clear the animation track in the timeline before your next simulation to avoid residual animation.
 
Basic Control
Move X negative: The prop will move certain range towards the negative side along the X-axis when this button is pressed
Move X positive: The prop will move certain range towards the positive side along the X-axis when this button is pressed
   
Move Y negative: The prop will move certain range towards the negative side along the Y-axis when this button is pressed
Move Y positive: The prop will move certain range towards the positive side along the Y-axis when this button is pressed
   
Move Z negative: The prop will move certain range towards the negative side along the Z-axis when this button is pressed
Move Z positive: The prop will move certain range towards the positive side along the Z-axis when this button is pressed
   

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Advanced Control
Pick Object: Pick an object to behave the way Move behaves. For more information, please read How to control custom props using L1 Forces section.
   
Release Object: Release an object that has been picked. This object will no longer behave like Move. The picked number will be subtracted by 1.
   
Picked Number: The number of objected that has been picked by Move.
   
Unit: How far will the motor move when the move button is pressed
   
Physics Attribute
Move is a transformation control. This type of control is marked with a T sign on the control UI. It has Kinematic attribute which gives collision to other dynamic objects, but not being affected by collision from external physics objects (dynamic or kinematics). After your transform operation, it keeps all the keys on the timeline. Press play and you can replay the animated result; press remove animation keys from the right click menu to remove animation so you can have a new transformation clip.

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