Adjusting Expressions with the Expression Editor (New for 5.4)

After you characterize a model into a non-standard character with mapped facial bones, the character will still only have body, head, eyes and jaw (if a jaw bone exists) movements. Even if you export the character into iClone, the character's face will still be frozen.

You need to determine the bone transformation limits and set the morphing strengths by means of the Expression Editor to assign this data to the character before it can have any facial expressions in iClone.

Please refer to the sections below for more information: