1135 issues found

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I love Accupose Infinity since it's saved me a lot of time on jobs, but it really needs a search function for the preset poses....More
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Submitted by micahganske

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I do a bit of lego short clips, and I find its a pain to pipeline to third party software to get the lighting and file size low enough that Iclone doesn't lock and crash.
example to unreal engine simply because landscape size and render quality is just not up to par in Iclone 8....More
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Submitted by redtracer

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Active
Hello,
I would like to ask for your advice on a few points. I am an entrepreneur and I produce animations.
I have purchased an Xsens Link suit and I am able to record at up to 240 fps. I have also bought Manus gloves, and I am recording by connecting the Manus gloves and the Xsens Link suit...More
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Submitted by 3d4production

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I clicked on Smart Search and it opened, but there is no way to close it. Now it sits on top of everythingI do.
Restarting iClone doesn't help....More
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Submitted by sbriggs99

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Assigned
I’m reporting a critical flaw in iClone’s rendering system.
The viewport preview does not match the final render output.
Lighting that looks correct in real-time becomes drastically darker, harsher, or completely different when using “Final Render.” The “Preview Render” option is the only...More
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Submitted by moneypyre

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Not Reproducible
see links for video- https://youtu.be/UKxfboEK5TY...More
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Bug
Submitted by bennydee

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Not Reproducible
bug
these are the links to show the bugs in iclone 8- https://youtu.be/y9pxfNbk3t0...More
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Bug
Submitted by bennydee

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Votes
Assigned
When the morph is baked and consists of multiple child morphs, they would not follow the main Body/Tongue morphs if you copy/paste or move morph keys on a timeline as well as when you set Transition Presets.
It's like child keys no longer sync with main keys and the worst part is, that after...More
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Submitted by 4u2ges

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Votes
Not Reproducible
I have tried multiple methods of exporting from ROKOKO Studio, yet the result are alway bad.
This finger retaragating has been an issue for long time now.
i have seen similar issues in the help forums stating that there are missmatch in bone count in both ROKOKO and IClone skeleton....More
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Submitted by harshulverma20

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Votes
Released
Hi,
I’ve found an issue with morph animations on props/objects.
When animating a morph from 0 to 100, the actual transformation doesn’t start at frame 0 as expected — it only begins around frame 88, even though the morph key is set at frame 0 and the target key (100%) is at frame 100....More
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Submitted by Leowald