652 issues found

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I work with high width resolutions projects (> 6200px width). If I keep the viewport on that resolution (see attached example), and the render window is set for render images, iClone always crashes when I try to save the project.
To replicate it, make a new project (empty or not), set the...More
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Submitted by Andrés Moya

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No Morph Creator window open...More
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Submitted by sm15121963

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Dear Reallusion team,
The option in the face puppet motion tool to record it at 50% speed no longer works. Currently the only way to work around this issue is to set the timeline speed to a lower speed. I always record animations at a lower speed, so this is an essential option for me.
Best...More
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Submitted by LABRATS

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Been trying to use Morph Creator for while now because I find it very useful towards creating tertiary/subtle animations. Unfortunately, in iClone versions 8.3, this feature is not working. Or unable to launch....More
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Submitted by BoChangles

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Steps to reproduce
1. Go to Edit > Preferences (or use Ctrl + P)
2. Change the Preset to Maya...More
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Submitted by soareallusi01

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Hi all,
In the latest MetaHuman kit files, just a heads up that there are multiple CC4 blendshapes missing from the "CC4_anim_PoseAsset.uasset" - and therefore those things don't animate MetaHumans.
For example, there are no Ears (Ear_Up_L, Ear_Up_R, Ear_Down_L, Ear_Down_R) which are animatable...More
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Submitted by mrtobycook

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I have TICKET OPEN AND I NEED THIS RESOVLED NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!, A few months ago I purchased CC4 and returned it , after doing some research I ended repurchasing CC4, iClone and Cartoon creator cost me over 1,500 bucks now I cant even install none of the software...More
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Submitted by Ryakin Rip

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This has only happened for years, so I finally decided to post this.
In CC4, send character to IClone.
Then once IClone opens, add a point light....More
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Submitted by Data Juggler

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I hpe get skin fold and veins (for example if my 3d model flex her pecs, veins get inflated u know) morph in real time for 3D not 2d only i hope soon my busness depen on this and i would like spend much money here but i cant buy untill see that. I hpe it will get solved soon less than one year...More
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Submitted by andreaperezgam

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When creating animations for game engines such as UE, there is not always a need to export the mesh and textures. For example: when you are just authoring animations.
I think an option to export only the skeleton animation would be faster and generate less data....More
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Submitted by OokamiOokami
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