679 issues found

3

Votes
Active
Maybe its a bit of a streach but since Vroid is getting more and more popular, it would be cool to be able to import VRM files, instead of having to export them to FBX in blender, I think it would save a lot of time since you wouldn't need to re do a lot of things in character creator...More
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Submitted by gamerretra

2

Votes
Not Reproducible
+ System
- Provider
[ Name] Application Error...More
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Submitted by Angelramosjr13

0

Votes
Active
I wouldn't say this is a bug or anything, more just, maybe like a feature request, please add the option to be able to change textures of plants in iClone, it would be nice if you want to make flowers a different colour, I can do that on grass no problem but plants the option isn't there, I...More
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Submitted by gamerretra

1

Votes
Active
Hi ,
It will be nice to be able to select multiple 3D objects using the SHIFT key when selecting them.
This feature is already available in a lot of programs and will improve the workflow instead of constantly going into the scene menu or click drag with a mouse (wich always leads to problems...More
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Submitted by kamehasutraa

2

Votes
Assigned
Hi I have a question :
I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More
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Submitted by kamehasutraa

1

Votes
Active
Hi, here is a suggestion of a useful feature to add to Iclone.
In Unreal Engine, we can easily rotate any 3D object using a specific angle using the mouse wich is great to rotate those objects at 45°, 90° or 180° easily. Surprisingly, there is not such a feature in Iclone wich is a must have...More
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Submitted by kamehasutraa

1

Votes
Assigned
******This should be filed under GENERAL however there is no check box in the form to select that option.******
Hi all,
Unless I am missing a setting somewhere, the viewport is incorrectly cropping the edges of the frame in the latest iClone 8 update, when viewed through a camera....More
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Submitted by hansolo007

2

Votes
Active
It’s a real pain to have to export to OmniVerse then from there to Blender to get a baked switch camera.
Would be great to add the same support to export FBX....More
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Submitted by bad_character

0

Votes
Not a Bug
I succesfully created a creature in CC4 (Bull with motions), however, in iClone 8, when I apply the first motion, it works with no problems, but the gizmo stays at the beginning of the position, causing that the second motion moves the avatar back to the first motion's original location (see...More
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Submitted by Andrés Moya

0

Votes
Assigned
- Any character bends their knees when they receive a streaming signal from MVN Animate (xsens)
- The same signal is sent to Unreal and everything is ok
- Tested on 2 different computers but with the same result...More
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Submitted by Blue Rocket
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