649 issues found

1

Votes
Active
Camera mesh representation in the scene is great while working but it would be helpful to exclude them when rendering. I cant think of much scenarios when you would want them to be visible but in that case It could be an option in the render settings while not rendering them would be the default...More
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Submitted by martin.mejzlik

0

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Active
Exporting cameras is very lengthty as it needs to be done one by one, going through the same export dialog and having to fill the name each time.
A batch camera export (or batch fbx export in general) would be very handy and timesaving....More
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Submitted by martin.mejzlik

2

Votes
Active
When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
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Submitted by martin.mejzlik

1

Votes
Active
Due to the destructive nature of editing motion clips inside IC it would be great to have some cheap workaround to know where the cuts were made on the motion clips.
I would propose to add two sets of number always at the beginning and at the end of the clip. The first would show the actual...More
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Submitted by martin.mejzlik

1

Votes
Active
Steps to reproduce:
Open new project in iclone
Import Audio Clip...More
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Submitted by martin.mejzlik

0

Votes
Assigned
Thumbs are importing incorrectly. This problem "may be coming" from an extra bone that Reallusion doesn't process well. I didn't have this problem until recently when I upgraded my mocap system. At that point, the "Claw hand" appeared. I've tried several solutions, but as I studied I noticed...More
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Submitted by elec_pikachu

0

Votes
Active
Motion blur is visible when scrubbing through the animation, but when I stop on a frame it goes away, and it does not render out if I render a single frame.
It works correctly if I render a frame sequence or video, but I would like to be able to see what I am going to get in the preview window...More
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Submitted by TimTing

0

Votes
Assigned
- Any character bends their knees when they receive a streaming signal from MVN Animate (xsens)
- The same signal is sent to Unreal and everything is ok
- Tested on 2 different computers but with the same result...More
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Submitted by Blue Rocket

0

Votes
Not a Bug
applied audio file to actor. then applied a motion (an iclone 8 motion) the audio file gets wiped. on the timeline. the motion file winds up being on the viseme track too, wiping out the voice file. if i apply motions not included with iclone 8, everything works as it should. any clue as to...More
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Bug
Submitted by mr_vidius

0

Votes
Active
is there a way to create custom ipuppet motion to use them with the motion puppet tool? would be awesome if we could add any motion there and just mask the parts we want so we can mix it with other motion...More
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  •  139
Submitted by ahingel
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